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5 changes: 5 additions & 0 deletions Effects/Comet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,4 +52,9 @@ namespace PicoLed {
return true;
}

void Comet::updateColor(Color newColor)
{
color = newColor;
}

}
2 changes: 2 additions & 0 deletions Effects/Comet.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,8 @@ class Comet: public Fade {
Comet(PicoLedController &controller, Color color, double speed, double length);
Comet(PicoLedController &controller, Color color, double speed, double length, double fadeRate);

void updateColor(Color newColor);

protected:
Color color;
double offset;
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6 changes: 6 additions & 0 deletions Effects/Marquee.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,4 +36,10 @@ namespace PicoLed {
return true;
}

void Marquee::updatePalette(vector<Color> newPalette)
{
palette = newPalette;
}


}
2 changes: 2 additions & 0 deletions Effects/Marquee.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,8 @@ class Marquee: public PicoLedEffect {
Marquee(PicoLedController &controller, vector<Color> palette, double length, double speed);
Marquee(PicoLedController &controller, vector<Color> palette, double length, double speed, double spacing);

void updatePalette(vector<Color> newPalette);

protected:
vector<Color> palette;
double length;
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22 changes: 22 additions & 0 deletions Effects/Stars.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,4 +38,26 @@ namespace PicoLed {
return true;
}

void Stars::updatePalette(vector<Color> newPalette)
{
palette = newPalette;
}

void Stars::updateColor(Color newColor)
{
palette.pop_back();
palette.push_back(newColor);
}

void Stars::addColor(Color newColor)
{
palette.push_back(newColor);
}

void Stars::removeColor()
{
palette.pop_back();
}


}
7 changes: 7 additions & 0 deletions Effects/Stars.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,13 @@ class Stars: public Fade {
Stars(PicoLedController &controller, vector<Color> palette, double spawnRate);
Stars(PicoLedController &controller, vector<Color> palette, double spawnRate, double fadeRate);


void updatePalette(vector<Color> newPalette);
void updateColor(Color newColor);
void addColor(Color newColor);
void removeColor();


protected:
vector<Color> palette;
double spawnRate;
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