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InstancedDanmaku

GPU Instanced Bullet System for Unity

Used in MoriyaRhythm

Collision Targets

Collider and a Component inheriting IBulletCollider is required to detect bullet collision.

public class BulletCollisionTarget : MonoBehaviour, InstancedDanmaku.IBulletCollider
{
	public bool DeleteBullet => true;

	public void Collide(Bullet bullet)
	{
		// Collision!
	}
}

Custom Bullet

Inherit IBulletBehaviour to make new behaviours for bullets. We can make more complex behaviours by writing new update method.

public class SetVelocity : IBulletBehaviour
{
    public void UpdateBullet(ref Bullet bullet)
    {
        //update a bullet
    }
}

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