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SDR Gameboy Cartridge

This is a project inspired by the (GBDSO)[https://www.mikrocontroller.net/attachment/7239/gbdso_uk.pdf] project by Steve Willis in 2000.

First, I am implementing a python based GameBoy emulator as a 2 fold learning opportunity. I want to learn python more in depth, and I want to learn the ins and out of the Game Boy and development in Assembly. e (I understand I will likely eventually run into performance issues and will need to switch to hardware) I am targetting learning only the earliest model of the game boy to start. End goal would be to implement this hardware on a gameboy color.

As this grows I will likely become more open to contributions. Initially this is just a pet project to keep the mind sharp.

Roadmap

  1. Implement Gameboy emulator & Screen Rendering Engine from Scratch
  2. Write debugger tools in emulator gui
  3. Run a comprehensive Test ROM
  4. Begin development of SDR ROM with simulated FFT data
  5. Start PCB Layout of SDR using RTL-SDR as inspiration, and modifying layout into game boy cartridge PCB
  6. Figure out how to handle the processing of the digitized data from the sdr, and how to pipe the data into the game boy for rendering.

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SDR Scanning Software on Game boy

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