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Modifiers

GD825 edited this page Jul 3, 2023 · 1 revision

Bait

Indicator: Cyan ★

Originally Developed by Discussions
Idea by The Other Roles

Role Description When Bait is killed, the impostor will automatically self report.

Game Options

Name Description Type Default
Bair The probability of the Bait modifier appearing Percentage 0%
Maximum How many Bait modifiers should spawn Number 1
Restricted to Crewmates Whether the Bait modifier is restricted to Crewmates Toggle OFF

Bewilder

Indicator: Brown ⁂

Originally Developed by Discussions
Idea by Mek

Role Description When someone with Bewilder is killed, they force the killer to have crew vision distance for the rest of the game.

Game Options

Name Description Type Default
Bewilder The probability of the Bewilder modifier appearing Percentage 0%
Maximum How many Bewilders modifiers should spawn Number 1
Restricted to Crewmates Whether the Bewilder modifier is restricted to Crewmates Toggle OFF

Bloodlust

Indicator: Gradient Role Name

Role Description The Bloodlust modifier allows the user to keep the ability of their role, while also giving them the ability to kill. Kill all other players to win.

Game Options

Name Description Type Default
Bloodlust The probability of the Bloodlust modifier appearing Percentage 0%
Maximum How many Bloodlust modifiers should spawn Number 1
Restricted to Crewmates Whether the Bloodlust modifier is restricted to Crewmates Toggle OFF
Restricted to Compatible Roles Whether the Bloodlust modifier is restricted to compatible roles Toggle ON

Deadly

Indicator: Green 乂

Role Description Players with the deadly modifier have their kill cooldown reduced by a set percentage.

Game Options

Name Description Type Default
Deadly The probability of the Deadly modifier appearing Percentage 0%
Maximum How many Deadly modifiers should spawn Number 1
Cooldown Reduction The percentage the player's kill cooldown is reduced Percentage 25%
Assignable to Non-Killing Whether Deadly can be assigned to Non-Killing roles Toggle ON

Diseased

Indicator: Green §

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description Multiplies the killer's kill cooldown upon death.

Game Options

Name Description Type Default
Diseased The probability of the Diseased modifier appearing Percentage 0%
Maximum How many Diseased modifiers should spawn Number 1
Restricted to Crewmates Whether the Diseased modifier is restricted to Crewmates Toggle OFF
Cooldown Increase The percentage the killer's kill cooldown is increased upon death Percentage 100%

Escalation

Indicator: Gold ◉

Originally Developed by Discussions
Idea by Det

Role Description Players with the Escalation modifier gain a static speed boost per kill.

Game Options

Name Description Type Default
Flash The probability of the Flash modifier appearing Percentage 0%
Maximum How many Flash modifiers should spawn Number 1
Speed Increase The increase in speed granted to the Flash Number 0.25
Escalation The probability of the Escalation modifier appearing Percentage 0%
┗ Additional Speed Per Kill The increase in speed granted per kill Number 0.4

Flash

Indicator: Yellow ◎

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description The Flash makes the player move faster. Due to technical limitations, flash moves at normal speed for other players, and flash sees other players moving at the speed of Flash.


Nimble

Indicator: Yellow ☁

Role Description Grants any role the ability to vent, if they weren't able to previously vent.

Game Options

Name Description Type Default
Nimble The probability of the Nimble modifier appearing Percentage 0%
Maximum How many Nimble modifiers should spawn Number 1
Vent Cooldown The cooldown of the Nimble's Vent button Time 40s
Vent Duration The duration Nimble can stay in a vent for Time 14.5s

Oblivious

Indicator: Maroon ?!

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description Oblivious cannot report bodies.

Game Options

Name Description Type Default
Oblivious The probability of the Oblivious modifier appearing Percentage 0%
Maximum How many Oblivious modifiers should spawn Number 1
Pass on Death Whether the Oblivious modifier can be passed to a killer Toggle OFF

Romantic

Indicator: Pink ♥

Role Description During the first meeting of the game, the Romantic MUST vote a player to become their partner (otherwise they'll die). Once a partner has been chosen, the Romantic can use their Pet Button to temporarily grant a shield to their partner. The Romantic wins if their partner wins (and is alive) at the end of the game. If their partner dies, the Romantic will transform into either the Vengeful Romantic or the Ruthless Romantic.

Vengeful Romantic

The Vengeful Romantic had their love stripped away from them. Their goal is to now hunt down their partner's killer and to kill them. The Vengeful Romantic may use either their Pet Button or Kill Button to kill another player. But, if they target an innocent player, the Vengeful Romantic will die from misfire. After successfully avenging their partner, the Vengeful Romantic regains its normal win

Ruthless Romantic

The Ruthless Romantic doesn't care about anything anymore, and just wants everyone dead. They act as a normal neutral killer, winning by themselves. If player of this role was originally a crewmate, the pet button functions as their kill button with a CD: Xs indicator for kill cooldown.

Game Options

Name Description Type Default
Romantic The probability of the Romantic modifier appearing Percentage 0%
Maximum How many Romantic modifiers should spawn Number 1
Restricted to Crewmates Whether the Romantic modifier is restricted to Crewmates Toggle OFF
Notify Target of Romantic Whether the Romantic's target is notified of becoming their partner Toggle ON
Protection Cooldown The cooldown of the Romantic's shield Time 0s
Protection Duration The duration of the Romantic's shield Time 0s
Vengeful Romantic Displays options for Vengeful Romantic Toggle Show
┣ Can Kill Bystanders Whether the Vengeful Romantic's attack kills a player that is not their partner's killer Toggle OFF
┣ Arrow To Killer Whether the Vengeful Romantic has arrows to their partner's killer Toggle OFF
┗ Suicide After Revenge Whether the Vengeful Romantic dies after avenging their partner's death Toggle OFF
Ruthless Romantic The probability of the Ruthless Romantic modifier showing in place of the Ruthless Romantic Percentage 0%

Sleuth

Indicator: Blue ○

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description Use the report button to report a body. In meeting chat, the Sleuth will receive a message revealing the role of the dead player. Sleuth can only see the role of the dead player if they reported the body themselves.

Game Options

Name Description Type Default
Sleuth The probability of the Sleuth modifier appearing Percentage 0%
Maximum How many Sleuth modifiers should spawn Number 1
Restricted to Crewmates Whether the Sleuth modifier is restricted to Crewmates Toggle OFF

Tiebreaker

Indicator: Purple ※

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description If there is a tie between two players in a meeting, the Tiebreaker's vote will decide who to eject or to skip.

Game Options

Name Description Type Default
Tiebreaker The probability of the Tiebreaker modifier appearing Percentage 0%
Maximum How many Tiebreaker modifiers should spawn Number 1

Torch

Indicator: Peach ☀

Originally Developed by Discussions
Idea by Town of Us Reactivated

Role Description Torch is unaffected by lights out.

Game Options

Name Description Type Default
Torch The probability of the Torch modifier appearing Percentage 0%
Maximum How many Torch modifiers should spawn Number 1
Restricted to Crewmates Whether the Torch modifier is restricted to Crewmates Toggle OFF

Unstoppable

Indicator: Dark Maroon ◇

Role Description Players with Unstoppable are able to kill through most types of protection, including Medic shields. Based on the host's options this may even include "pure" immunity such as the Phantom.

Game Options

Name Description Type Default
Unstoppable The probability of the Unstoppable modifier appearing Percentage 0%
Maximum How many Unstoppable modifiers should spawn Number 1
Can Kill Untargetable Players Whether Unstoppable can kill unkillable roles Toggle OFF

Watcher

Indicator: Gray ▲

Originally Developed by Discussions
Idea by The Other Roles: GM Edition

Role Description Can see everyone's votes in meetings.

Game Options

Name Description Type Default
Watcher The probability of the Watcher modifier appearing Percentage 0%
Maximum How many Watcher modifiers should spawn Number 1

Workhorse

Indicator: Green Θ

Role Description Gives even more tasks to a player.

Game Options

Name Description Type Default
Workhorse The probability of the Workhorse modifier appearing Percentage 0%
Maximum How many Workhorse modifiers should spawn Number 1
Restricted to Crewmates Whether the Workhorse modifier is restricted to Crewmates Toggle OFF
Additional Short Tasks How many additional Short Tasks the Workhorse receives Number 1
Additional Long Tasks How many additional Long Tasks the Workhorse receives Number 1

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