Skip to content
Alessandro Latella edited this page Mar 4, 2019 · 15 revisions

  1. Importing SWC

  1. Click import SWC file

  1. Include Code

  1. Initialize the API

Methods

/**
 * Logger initializes the API.  You must create GDApi first before doing anything else. 
 * It is a singleton class.
 * @param	gID		Your game id from GameDistribution
 * @param	guid		Your game guid from GameDistribution
 * @param	root		Should be root to detect the page
 */		
    GDLogger({gid:gID,userid : guid, root : DisplayObject});

/**
* API sends how many times 'Play Button' is clicked. If you invoke 'PlayGame' many times, 
 * it increases 'PlayGame' counter and sends this counter value. 
*/				
PlayGame();

/**
 * API sends how many times 'CustomLog' that is called related to given by _key name. 
 * If you invoke 'CustomLog' many times, it increases 'CustomLog' counter and 
 * sends this counter value. 
 */		
 * @param	_key		Your custom key it should be maximum 10 chars
 */		
CustomLog(_key:String);

/**
 * API reshows banner. For example you need to show banner 
 * before starting a level, you can call ShowBanner({_key:"level1"}), 
 * if you need to show sample banner for ONLY test purpose, 
 * call ShowBanner({test:true})
 */		
 * @param	_key		It should be maximum 10 chars
 */		
ShowBanner({_key:"keyword"});

/**
 * It closes Banner
 */
CloseBanner();

/**
 * Sets the API to use SSL-only for all communication
 */
SetSSL();

Properties

/**
 * Set Blocked Screen Text.
 */
BlockText = "Please visit our site www.GameDistribution.com";

Events

/**
 * Triggered by block links checking state
 */
GDEvent.SITE_NOTALLOWED

/**
 * Triggered by your game localy running state
 */
GDEvent.RUNNING_LOCAL

/**
 * Banner is started
 */
GDEvent.BANNER_STARTED

/**
 * Banner is recieved from the server
 */
GDEvent.BANNER_RECEIVED

/**
 * Banner is closed
 */
GDEvent.BANNER_CLOSED

/**
 * API is not loaded
 */
GDEvent.API_NOTLOADED

Important Note

After API integration, the game is supposed to be run for a while (approximately 15-30secs) in order to send the first visit request our servers so that we can validate your game has our api correctly. After this validation , "hasApi checkmark" on gamedistribution panel will be checked.

Examples

/**
 * Events Example
 */

// Game constructor
public function Main() 
{			
	// GD Analytics			
	var GdAPI = new GDLogger({gid:"1e913e1b06ead0b66e30b6867bf63549",userid : "82b343c2-7535-41f8-a620-c518e96de8f6-s1", root : root});
	GdAPI.BlockText = "Please visit our site <a href='www.gamedistribution.com'>www.gamedistribution.com</a>";				
	GdAPI.addEventListener(GDEvent.BANNER_CLOSED,onBannerClosed);
	GdAPI.addEventListener(GDEvent.BANNER_STARTED,onBannerStarted);
	GdAPI.addEventListener(GDEvent.BANNER_RECEIVED,onBannerReceived);
	GdAPI.addEventListener(GDEvent.SITE_NOTALLOWED,onAllowedLinks);
	GdAPI.addEventListener(GDEvent.RUNNING_LOCAL,onRunningLocal);
	GdAPI.addEventListener(GDEvent.API_NOTLOADED,onApiNotLoaded);
	GdAPI.EnabledDebug = true;	
		
	// Game Init. 
	GameInit();
}

private function onApiNotLoaded(e:Event):void
{
	GameResume();	// When API is not loaded, resume game.		
}

private function onBannerClosed(e:Event):void
{
	GameResume();	// You can resume your game		
}

private function onBannerStarted(e:Event):void
{
	GamePause();	// You can stop or pause your game		
}

private function onBannerReceived(e:GDEvent):void  
{  
	Log("Banner received...\nDimensions:" + e.data.dimensions+ "\nTime:"+e.data.remainingTime+ "\nisInterstitial:"+e.data.isInterstitial);
	
} 

private function onAllowedLinks(e:Event):void
{
	GameStop();	// If links are not blocked by web site, you can stop or pause your game		
}

private function onRunningLocal(e:Event):void
{
	trace("Game is locally running..");			
}

Example for showing banner between two levels

/**
 * Banner Example
 * It fires the banner after timeout period. You cannot invoke method every calling of function.
 */

private function ShowLevelBanner(level:int):void
{
	GdAPI.ShowBanner({_key:"level"+level});		
}

Clone this wiki locally