Demo of procedural terrain and foliage generation
- Godot Uniplayer (https://github.com/GamesNotDeveloped/godot-uniplayer/)
- Godot Debug Menu (https://github.com/godot-extended-libraries/godot-debug-menu)
- Custom Biomes addon (initial implementation)
All models are downloaded from sketchfab.com. Textures and materials are slightly tuned for the project. Check license.txt files for license information.
Grass texture and shadres are taken from SimpleGrassTextured asset from IcterusGames (MIT licensed)
Sigma Music Art - Horror Scene Tension Music https://pixabay.com/music/horror-scene-tension-tension-music-503993/ License: Pixabay Content License (https://pixabay.com/service/license-summary/)
Autumn Field Pure Sky (https://polyhaven.com/a/autumn_field_puresky) License: CC0 (https://polyhaven.com/license)
Created with Krita by GamesNotDeveloped
This work is licensed under CC BY 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/ CC-BY-4.0 (https://creativecommons.org/licenses/by/4.0/)