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Method finding
Here I'll be explaining how each offset can be found for future usage and link said pages here. Obviously using IDA Pro you'll be statically looking for most of these.
Ideally to start off you'd want to find the local player address and noting it. A good way to find this is to take the health currently in game and searching for it as a float in a memory scanner. This will bring back a few results which you can then distinguish which from which via damage. Now that you found it, you'll have an address or two. One of these is an offset within the local player. Since it's almost certain to be fairly close to the local player you can likely use ReClass and insert address ahead of this one until it seems to be out of the object/class. This won't give you an exact location, but you'll now have somewhere around the start of this object which is close to the base address of it. If you go into IDA you can now look in that range of addresses and search for the one with an enormous amount of calls. Obviously local player is a very highly used object so it'll have without a doubt the most within this range.