Releases: HandHeldLegend/SInput-HID
Releases · HandHeldLegend/SInput-HID
v1.0.0-rc4
Full Changelog: v1.0.0-rc3...v1.0.0-rc4
SInput HID Protocol v1.0.0-rc3
See an example host implementation on the SDL repository.
See an example device implementation on the HOJA repository.
Full Changelog: v1.0.0-rc2...v1.0.0
SInput Protocol v1.0.0-rc2
Reporting format has been updated to use a Uint32 timer instead of a Uint16 delta
Full Changelog: v1.0.0-rc1...v1.0.0
SInput Protocol v1.0.0-rc1 - Initial Release Candidate
Initial Release Candidate for SInput HID Protocol
This release marks the first public release candidate (v1.0.0-rc1) of our custom Human Interface Device (HID) protocol. It includes support for USB and Bluetooth Classic transport layers, and defines a flexible, vendor-agnostic HID report structure suitable for gamepads and haptic-capable devices.
Notes
- This is a release candidate, not a final version.
- Report structure are subject to change based on testing and community feedback.
- Please file any issues or suggestions using GitHub Issues.
What's Next
- Finalize v1.0.0 based on feedback from this RC
- Test integration with SDL, where we are going to soon merge support. See our Pull Request
Full Changelog: https://github.com/HandHeldLegend/SInput-HID/commits/v1.0.0-rc1