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162 changes: 162 additions & 0 deletions mm/2s2h/DeveloperTools/DebugConsole.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,19 @@
#include "Window.h"
#include "ConsoleWindow.h"
#include "2s2h/BenPort.h"
#include "2s2h/resource/type/Scene.h"
#include "2s2h/resource/type/scenecommand/SceneCommand.h"
#include "2s2h/resource/type/scenecommand/SetActorList.h"
#include "2s2h/resource/type/scenecommand/SetObjectList.h"
#include "2s2h/resource/type/scenecommand/SetRoomList.h"
#include "2s2h/resource/type/scenecommand/SetSpecialObjects.h"
#include <vector>
#include <string>
#include <utils/StringHelper.h>
#include <nlohmann/json.hpp>
#include <fstream>
#include <filesystem>
#include <spdlog/fmt/fmt.h>

extern "C" {
#include <z64.h>
Expand All @@ -15,8 +26,14 @@ extern "C" {

#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
#include "overlays/gamestates/ovl_title/z_title.h"
ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index);
}

extern std::unordered_map<s16, const char*> actorNames;
extern std::unordered_map<s16, const char*> sceneNames;

extern Ship::IResource* OTRPlay_LoadFile(PlayState* play, const char* fileName);

#define CMD_REGISTER Ship::Context::GetInstance()->GetConsole()->AddCommand
// TODO: Commands should be using the output passed in.
#define ERROR_MESSAGE \
Expand Down Expand Up @@ -259,6 +276,147 @@ static bool QuitHandler(std::shared_ptr<Ship::Console> Console, const std::vecto
return 0;
}

template <typename T> T* getCommandListById(SOH::Scene* scene, SceneCommandTypeId sceneCommandTypeId) {
for (auto& sceneCmd : scene->commands) {
if ((SceneCommandTypeId)sceneCmd->cmdId == sceneCommandTypeId) {
return (T*)sceneCmd.get();
}
}
return nullptr;
}

void processActorSpawns(std::string sceneName, std::string roomName, SOH::SetActorList* actorList,
SOH::SetObjectList* objectList, SOH::SetSpecialObjects* specialObjectList,
std::vector<std::string>& sceneSet, nlohmann::json& actorsJson) {
std::string locationName = sceneName;
int roomNum = -1;
if (roomName != "") {
roomNum = roomName.find("_room");
roomName = roomName.substr(roomNum + 1, 7);
locationName += ", " + roomName;
}
int actorListIndex = 0;
for (auto& actorSpawn : actorList->actorList) {
s16 actorId = actorSpawn.id & 0x1FFF; // Mask out rotation flags
if (actorId >= ACTOR_ID_MAX || actorId < ACTOR_PLAYER)
continue;

// Handle half day spawns
s32 actorEntryHalfDayBit = ((actorSpawn.rot.x & 7) << 7) | (actorSpawn.rot.z & 0x7F);
s32 appearsDuringDay = actorEntryHalfDayBit & HALFDAYBIT_DAWNS;
s32 appearsDuringNight = actorEntryHalfDayBit & HALFDAYBIT_NIGHTS;
std::string timeLocation = "";
if (appearsDuringDay && !appearsDuringNight) {
timeLocation = " (Day only)";
} else if (!appearsDuringDay && appearsDuringNight) {
timeLocation = " (Night only)";
}

// Mark actors whose objects are not loaded
ActorInit* actorInit = Actor_LoadOverlay(&gPlayState->actorCtx, actorId);
static std::vector<ObjectId> globalObjectIds = { GAMEPLAY_KEEP, GAMEPLAY_FIELD_KEEP, GAMEPLAY_DANGEON_KEEP,
OBJECT_STK };
std::string objectStatus = " (OBJECT NOT FOUND)";
if (std::find(globalObjectIds.begin(), globalObjectIds.end(), actorInit->objectId) != globalObjectIds.end()) {
objectStatus = "";
}
if (objectList != nullptr) {
for (s16 object : objectList->objects) {
if (ABS_ALT(object) == actorInit->objectId) {
objectStatus = "";
break;
}
}
}
if (specialObjectList != nullptr) {
if (ABS_ALT(specialObjectList->specialObjects.globalObject) == actorInit->objectId) {
objectStatus = "";
break;
}
}

sceneSet.emplace_back(fmt::format(
"{}: (actorListIndex: {}) {}{}{} (params: {:#04x}), (pos x:{}, y:{}, z:{}), (rot: x:{}, y:{}, z:{})",
roomName, actorListIndex++, actorNames[actorId], objectStatus, timeLocation, (u16)actorSpawn.params,
actorSpawn.pos.x, actorSpawn.pos.y, actorSpawn.pos.z, actorSpawn.rot.x, actorSpawn.rot.y,
actorSpawn.rot.z));
std::vector<std::string> actorSceneList;
if (!actorsJson.contains(actorNames[actorId])) {
actorsJson[actorNames[actorId]] = nlohmann::json::array();
}
actorSceneList = actorsJson[actorNames[actorId]].get<std::vector<std::string>>();
actorSceneList.emplace_back(
fmt::format("{}{} (actorListIndex: {}) (params: {:#04x}), (pos x:{}, y:{}, z:{}), (rot: x:{}, y:{}, z:{})",
locationName, timeLocation, actorListIndex, (u16)actorSpawn.params, actorSpawn.pos.x,
actorSpawn.pos.y, actorSpawn.pos.z, actorSpawn.rot.x, actorSpawn.rot.y, actorSpawn.rot.z));
actorsJson[actorNames[actorId]] = actorSceneList;
}
}

void traverseScene(std::string sceneName, std::string roomName, SOH::Scene* scene, std::vector<std::string>& sceneSet,
nlohmann::json& actorsJson, std::string* output) {
if (scene == nullptr) {
return;
}
SOH::SetObjectList* objectList = getCommandListById<SOH::SetObjectList>(scene, SCENE_CMD_ID_OBJECT_LIST);
SOH::SetSpecialObjects* specialObjectList =
getCommandListById<SOH::SetSpecialObjects>(scene, SCENE_CMD_ID_SPECIAL_FILES);
SOH::SetActorList* actorList = getCommandListById<SOH::SetActorList>(scene, SCENE_CMD_ID_ACTOR_LIST);
if (actorList != nullptr) {
processActorSpawns(sceneName, roomName, actorList, objectList, specialObjectList, sceneSet, actorsJson);
}
SOH::SetRoomList* roomList = getCommandListById<SOH::SetRoomList>(scene, SCENE_CMD_ID_ROOM_LIST);
if (roomList != nullptr) {
for (auto& room : roomList->rooms) {
SOH::Scene* sceneRoom = (SOH::Scene*)OTRPlay_LoadFile(gPlayState, room.fileName);
traverseScene(sceneName, room.fileName, sceneRoom, sceneSet, actorsJson, output);
}
}
}

static bool SceneDumpHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args,
std::string* output) {
nlohmann::json scenesJson = {};
nlohmann::json actorsJson = {};
for (int sceneId = SCENE_20SICHITAI2; sceneId < SCENE_MAX; sceneId++) {
SceneTableEntry* sceneTableEntry = &gSceneTable[sceneId];
if (sceneTableEntry->segment.fileName == nullptr) {
continue;
}
std::string scenePath = StringHelper::Sprintf("scenes/nonmq/%s/%s", sceneTableEntry->segment.fileName,
sceneTableEntry->segment.fileName);
SOH::Scene* scene =
(SOH::Scene*)OTRPlay_LoadFile(gPlayState, scenePath.c_str()); // Takes PlayState arg, but does not use it
std::vector<std::string> sceneSet = {};
traverseScene(sceneNames[sceneId], "", scene, sceneSet, actorsJson, output);
scenesJson[sceneNames[sceneId]] = sceneSet;
}
/*
* Structure:
* {
* "scenes": {
* "sceneId": [setOfActors]
* },
* "actors": {
* "actorId": [setOfScenes]
* }
* }
*/
nlohmann::json result = { { "scenes", scenesJson }, { "actors", actorsJson } };

try {
std::ofstream o("sceneDump.json");
o << std::setw(4) << result << std::endl;
o.close();
} catch (...) {
*output = "Failed to write sceneDump file";
SPDLOG_ERROR("Failed to write sceneDump file");
return 1;
}
*output = "Dumped scene data to sceneDump.json";
return 0;
}

void DebugConsole_Init(void) {
// Console
CMD_REGISTER("file_select", { FileSelectHandler, "Returns to the file select." });
Expand Down Expand Up @@ -295,4 +453,8 @@ void DebugConsole_Init(void) {
{ { "x", Ship::ArgumentType::NUMBER, true },
{ "y", Ship::ArgumentType::NUMBER, true },
{ "z", Ship::ArgumentType::NUMBER, true } } });

// Data
CMD_REGISTER("dump_scenes",
{ SceneDumpHandler, "Scans through all scenes and actor spawns and dumps them to a JSON file." });
}
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