Releases: HarbourMasters/2ship2harkinian
Mion Charlie 3.0.2
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Note: Users upgrading from 2.0.1 or earlier, who plan to extract on top of existing 2ship2harkinian installations, should delete the old assets subfolder first. Assets have been changed and renamed with 3.0.
Bug Fixes
- Exclude Triforce from plentiful items, add error handling. Fixes an issue where the Triforce could be completed from fewer pieces than desired
- Fix crash when completing Triforce during Final Hours
- Fix bug with Romani Ranch invasion state on subsequent cycles in same runtime
- Fix cow softlock when cows are not shuffled
- Fix softlock from repeating Kafei's Mask check
- Various rando logic revisions
- Fix integer overflow when shuffling more than 255 Triforce pieces
- Fix camera bug with Snowhead Temple Dinolfos
- Don't skip Dotour's notebook entry in rando
- Don't allow Snowhead Temple sliding block to be pulled with Fast Push/Pull
- Fix mismatched Deku Search Balls labels
- Skip Woodfall clear cutscene on repeats
- Make log trace available to debug and release
More Details
What's Changed
- Update Triforce from u8 to u16 by @Caladius in #1323
- LUS bump to make trace available to debug and release by @Eblo in #1334
- [Rando] Revise Octo and region logic in Southern Swamp by @Eblo in #1340
- [Rando] Revise enemy drop logic by @Eblo in #1347
- Reset Invadepoh state by @Eblo in #1350
- Implement Dinolfos, Gyorg, Wrath reset funcs by @Eblo in #1371
- Skip Woodfall Clear cutscene on repeats by @Eblo in #1377
- Bugfix: Don't skip Dotour's entry into Bomber's Notebook by @JordanLongstaff in #1387
- [Rando] Swordsman pots need human sword by @Eblo in #1394
- Fix cow softlock when cows are not shuffled by @Eblo in #1396
- Fix OOB in AudioSeq_ResetReverb by @Eblo in #1397
- Snowhead corrections attempt 2 by @sitton76 in #1415
- Only apply fast push to skateblock, not pull by @Eblo in #1418
- Fix mismatched Deku Search Balls labels by @Eblo in #1416
- Fix softlock from repeating Kafei's Mask check by @Eblo in #1432
- Exclude Triforce from plentiful items, add error handling by @Eblo in #1433
- Bump for Mion Charlie by @Eblo in #1434
Full Changelog: 3.0.1...3.0.2
Mion Bravo 3.0.1
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Note: Users upgrading from 2.0.1 or earlier, who plan to extract on top of existing 2ship2harkinian installations, should delete the old assets subfolder first. Assets have been changed and renamed with 3.0.
Bug Fixes
- Fix Lens of Truth not working
- Fix logs not writing to file
- Fix bug with random item being drawn in Trading Post water
- Fix UB in Item_DropCollectible hook usage
More Details
What's Changed
- Fix lens actors not showing by @Eblo in #1315
- [Rando] Restrict Ossan draw hook to Bomb Shop Owner by @Eblo in #1316
- Fix UB in Item_DropCollectible hook usage by @Eblo in #1314
- Address logging issues by @Eblo in #1317
- Bump to Mion Bravo by @balloondude2 in #1318
Full Changelog: 3.0.0...3.0.1
Mion Alfa 3.0.0
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Note: Users who plan to extract on top of existing 2ship2harkinian installations should delete the old assets subfolder first. Assets have been changed and renamed with this update.
Enhancements
-
Time Splits
2ship2harkinian now has integrated time splits! Create a route and customize it to your liking:
- Inventory
- Bosses
- Entrances
- Songs
- Quest Items
- Masks
-
Randomizer
- Force Junk checks
- Triforce Hunt
- Frog Shuffle
- Shuffle Swim
- Enemy Drop Shuffle
- Traps
- Setting for minimum Stray Fairies for Great Fairy checks
- Following community feedback, French Vanilla has been retired
-
Menu
- The randomizer Starting Items UI has been streamlined
- Slider upgrades: Sliders now have a button to reset to the default value and a tooltip clarifying how to manually edit values
- Add tooltips to 2 starting item and "Consumables Full" checkboxes
- Fix Multi-Window not checked by default
-
Right Stick Ocarina
-
Additional Options
- ROM Selector
- Underwater Ocarina
- Remote controllable Bombchu
- Skip Enemy Cutscenes
- Add Moon Crash Cutscene Skip
- Climb Anywhere cheat
- Oceanside Wallet Reward Any Day
- Vanilla Fast Chests
- Mark Shooting Gallery Octoroks
- Save editor enhancements
- New null option for audio backend, effectively disables audio
Tweaks
- Separate Stone Tower Temple save entrances
- Use registration system instead of polling for dropped files
- Mask disable adjustments
- Logic tweaks for Secret Shrine freestanding checks
- Use builtin extractor on linux
Bug Fixes
- Prevent Epona Persistance with Pause Owl Warp
- Clear Pictograph State on POW
- Bomb Shopkeeper Held Item Distortion
- Fix softlock when talking to Toto as FD
- Fix crash in Mountain Village (Winter) after melting hearth ice
- Fixed Rosa sisters not actually giving Heart Piece in vanilla
- Remove Special Character from Seed Generation
- Fix Astral Observatory BGM bug
- Port fix for soil patch Skulltula sounds
More Details
- Add tooltips to 2 starting item checkboxes by @Mrlinkwii in #1209
- [Enhancement] Underwater Ocarina by @Sirius902 in #1091
- Slider upgrades by @Nibroc00 in #1204
- [Cheat] Climb Anywhere by @mckinlee in #1219
- [Enhancement] Skip Enemy Cutscenes by @Eblo in #1038
- Add tooltip for 'Consumables Full' checkbox by @Mrlinkwii in #1230
- [Enhancement] Oceanside Wallet Reward Any Day by @mckinlee in #1235
- [Fix] Prevent Epona Persistance with Pause Owl Warp by @mckinlee in #1239
- [Enhancement] Vanilla Fast Chests by @mckinlee in #1236
- Separate Stone Tower Temple save entrances by @Eblo in #1238
- [Rando] Add Frog Shuffle by @balloondude2 in #1115
- [Rando] Add setting for minimum Stray Fairies by @Eblo in #1224
- Use registration system instead of polling for dropped files by @louist103 in #1182
- Merge develop-rena -> develop by @Eblo in #1258
- [Enhancement] Mark Shooting Gallery Octoroks by @Eblo in #1247
- Save editor enhancements by @Eblo in #1240
- Revert "Merge develop-rena -> develop" by @Eblo in #1269
- Merge develop-rena->develop (take 2) by @Eblo in #1270
- Cherry pick from upstream by @Eblo in #1274
- [Rando] Excluding Checks from Seed by @Caladius in #1069
- [Fix] Clear Pictograph State on POW by @mckinlee in #1273
- Add ROM Selector by @mckinlee in #1203
- Mask disable adjustments by @Eblo in #1268
- [Fix] Bomb Shopkeeper Held Item Distortion by @mckinlee in #1272
- Fix Multi-Window not checked by default by @Spodi in #1276
- Fix softlock when talking to Toto as FD by @Eblo in #1277
- [Enhancement] Remote Bombchu by @mckinlee in #1283
- Add authentic patch to Smithy chimney fire by @Eblo in #1285
- [Rando] Logic tweaks for Secret Shrine freestanding checks by @Eblo in #1286
- [Enhancement] Time Splits by @Caladius in #1266
- Use Item_Give in Rosa Sisters skip, change to misc interaction by @Eblo in #1265
- [Rando] Shuffle Swim by @Caladius in #1087
- [Rando] Implement Triforce Hunt by @Caladius in #1071
- Fix search autofocus bug, increase vibrancy by @Eblo in #1290
- Common Readable Check Names by @Malkierian in #1296
- Ok fine, dont shuffle swim.. see if i care! by @Caladius in #1292
- [Rando] Remove Special Character from Seed Generation by @Caladius in #1291
- [Enhancement] Add Moon Crash Cutscene Skip to Story Cutscenes time savers by @JoshSanch in #970
- Fix Astral Observatory BGM bug by @Eblo in #1288
- [Rando] Starting Items Rework (Cleaner Edition) by @Caladius in #1295
- Use builtin extractor on linux by @louist103 in #1180
- [Enhancement] Right Stick Ocarina by @mckinlee in #1293
- Remove boost dependency by @Eblo in #1298
- Fix errant merge conflict resolution by @Eblo in #1306
- Port fix for soil patch Skulltula sounds by @Eblo in #1280
- Bump LUS and OTRExporter, add null audio backend by @Eblo in #1289
- [Rando] Enemy Drop Shuffle by @Caladius in #1282
- Add frogs to the item tracker by @Eblo in #1307
- Cleanup heap by @louist103 in #1305
- [Rando] Swim logic revisions by @Eblo in #1300
- [Rando] Retire French Vanilla logic setting by @Eblo in #1311
- [Rando] Implement Traps by @Caladius in #1287
- Bump for Mion Alfa by @Eblo in #1312
New Contributors
- @Mrlinkwii made their first contribution in #1209
- @Nibroc00 made their first contribution in #1204
Full Changelog: 2.0.1...3.0.0
Rena Bravo 2.0.1
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Tweaks
- Allowed access to Smithy Checks without having a sword
- Prevented gameover audio from being changed
- More flags are now reset upon Song of Time in Rando to allow certain checks to be re-obtainable
Bug Fixes
- Fixed Infinite Deku Hopping softlock when dying
- Fixed Chateau Romani refills
- Fixed menu labels on float sliders
- Fixed slider labels when label position is None
- Fixed an audio issue when using Better Song of Double Time
- Fixed an issue with Better Song of Double Time that would allow selecting unintended times
- Properly included MPQ support, allowing .otr mods to work again
- Fixed an issue with Lower Bank Reward Thresholds preventing players from getting the higher threshold reward in certain circumstances
- Fixed a missing texture when using Fix Geometry Seams
- Fixed a softlock with the Magic Hag's Blue Potion in Rando
- Fixed crackling with streamed audio
More Details
- Fix Infinite Deku Hop on Death by @mckinlee in #1214
- [Rando] Fix refills for Chateau Romani by @Eblo in #1216
- Allow access to smithy checks without a sword by @balloondude2 in #1208
- Fix float slider labels by @Eblo in #1210
- Do not allow gameover audio to be changed by @Eblo in #1225
- Fix slider label clipping when label position is None by @Eblo in #1227
- Fix Better SoDT bugs with audio and early day change by @Eblo in #1228
- Properly configure INCLUDE_MPQ_SUPPORT by @Eblo in #1243
- Check previousBankValue in custom bank thresholds by @Eblo in #1232
- Fix missing texture caused by geometry seams patch by @Eblo in #1237
- [Rando] Fix softlock with Magic Hag's Blue Potion by @Eblo in #1252
- Revert "Fix cracking/buzzing with streamed audio (#1153)" by @Eblo in #1233
- [Rando] Reset cycle collectible flags on cycle save by @Eblo in #1254
- Bump to Rena Bravo by @balloondude2 in #1257
Full Changelog: 2.0.0...2.0.1
Rena Alfa 2.0.0
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2Ship2Harkinian 2.0.0 is out now!
It's been a long time coming, but the next major release of 2Ship2Harkinian is here, and with it comes Randomizer! This post contains a rather exhaustive list of tons of new features, tweaks, and bug fixes that come packaged with it, so please check out everything this new release has to offer. We hope everyone enjoys this labor of love!
Enhancements
-
Randomizer
- Logic settings for Glitchless, No Logic, French Vanilla, Vanilla
- Shuffle major items, keys, maps, songs, chests, shops
- Shuffle mundane checks: grass, crates, barrels, snowballs
- Check Style Matches Contents
- Boss souls
- Dungeon Access logic
- Majora Access logic
- Moon/Trials Access logic
- Plentiful items
- Check Tracker
- Hint options
-
Modern menu v2
- Advanced Resolution Editor
- Unify FPS and V-Sync controls and behavior between renderer
- Configuration Presets
- Note: The old F1 menu has officially been phased out.
-
Custom Audio
-
Three save file slots
-
Add crash protection for action swap and GBT hookslide
-
macOS Game Mode Support
-
Additional Options
- Numerous cutscene skips, misc interaction skips, one point skips
- Add options for when Deku Palace guard search balls appear
- Hookshot anywhere
- Customize Cucco Shack Cucco count for Grog minigame
- Play correct audio when collecting a fourth Piece of Heart
- Hyrule Warriors-style Link
- Fierce Deity sword beams work on any enemy
- Better Song of Double Time
- Skip Owl interactions
- Minigame options for Archery and Honey & Darling
- Faster Swamp Boat
- Skip Monkey encounter
- Cycle magic arrows
- EasyFrameAdvance cheat
- Simulate input lag
- Difficulty options
- Goron rolling enhancements
- Infinite Deku hopping
- Cosmetic editor
- Pause buffer input window restoration
- Restore ability to spam B to swim faster from OoT
- Set Beaver race rings amount
- Marine Lab Fish Speed Up
- Gibdo Trade Sequence Options
- Prevent Dive Over Water
- Fast Dampe Flame Digging
- Bombers Required for Hide-and-Seek
- Mute Low HP Alarm, Carpenters Sounds, and Crying Goron Child
- Enemy Health Bars
- Timer for the Jinxed effect
- HyperEnemies Mode
- Adjust number of frogs needed for Frog Choir
- Manual Jump
- Faster scene transitions
- Auto Bombers' code
- Invert shield Y axis
- Add FixSceneGeometrySeams toggle
- Numerous debug warp improvements
- N64 Weird Frames restoration
- Hidden grottos visibility marker
- N64 Mode
Tweaks
- Fix masks in first person
- Allow reset when in any game state
- Set sample rate to 32kHz
- Prevent Faster Song Playback During Cutscenes
- Ensure Constant Distance restoration only affects sidehops & backflips
- Skip the boot logo quickly upon button press
- Tweak infinite deku hops to stop velocity loss while in the air
- Fix Zora fin recall when carrying an item
- Additional options for PCS restoration
- Fix for no air control on front flips off ledges
- Tweaks to TimeMovesWhenYouMove
- Take advantage of the macOS scaling fixes
- Clear flags on boot to warp
Bug Fixes
- Numerous interpolation fixes and improvements
- Reset Bomb Shop inventory on reset
- Fix bow reticle showing on certain collisions
- Fix invalid menu name in rumble testing
- Fix ocarina inputs being dropped at the start of playback
- Fix Twinmold giant scale factor not clearing on reset
- Fix Snowhead snowball being placed out of bounds
- Fix Persistent Bunny Hood losing color with other masks
- Fix Persistent Mask Crash on Talking to Postman
- Patch incorrect TEXEL1 usage in Fierce Deity GetItem
- Fix sizing of gGoldSkulltulaCounterIconTex
- Fix left stick being locked when Right Stick Aiming disabled
- Document and fix vanilla bug with smoke rendering
- Revert Offsets to fix GC ROM Extraction
- Adjust file select options texture
- Fix percentage sliders behaviour
- Fix FD Bomb Shop softlock, allow FD to open more doors
- Fix array access related to bombers code cutscene
- Fix spline crash
- Fix cracking/buzzing with streamed audio
- Fix audio crackling
- Fix issues with sound after Link gets grabbed
- Fix Goron dust particles not spawning by seeding gIrqMgrRetraceTime & gRDPTimeTotal
- Workaround fix for Mikau healing cutscene audio
- Fix BGM replay bug caused by enhancements that bypass normal scene transitions
- Skip Intro Persistence Fix
More Details
- develop-satoko -> develop by @Archez in #853
- Hookshot Anywhere by @cplaster in #699
- Update the labels of flag checkboxes to hex values by @balloondude2 in #869
- [Enhancement] Adds fix to play correct audio when collecting the 4th piece of a heart container by @lscholte in #865
- [Enhancement] Adds options for when the deku palace guard search balls will appear by @lscholte in #866
- Add CuccoShackCuccoCount by @garrettjoecox in #817
- [Mode] Hyrule Warriors-style Link by @OtherBlue in #665
- [Enhancement] Make sword beams work on any enemy by @Eblo in #682
develop-satoko->developby @garrettjoecox in #884- Add better song of double time enhancement by @garrettjoecox in #876
- ShipInit & Conditional Hooks by @garrettjoecox in #820
- Merge develop-satoko -> develop by @Archez in #897
- Fix actor mtx interpolation flag persisting through skipped frames by @Archez in #903
- Add patch for fixing depth render on the transition wipe effect by @Archez in #906
- Add reset func for Bomb Shop by @Eblo in #908
- Fix bow reticle showing on certain collisions by @Archez in #907
- Fix invalid menu name in rumble testing by @lightmanLP in #905
- Fix interpolation on treasure chest game walls by @Archez in #914
- Merge develop-satoko -> develop by @Archez in #915
- Allow Better SoDT to work on Night of the Final Day by @zodiac-ill in #913
- [Enhancement] Skip owl interactions by @Eblo in #920
- Tweak persistent bunny hood to only hide in first person for deku by @garrettjoecox in #924
- Minigame options for Archery & H&D by @garrettjoecox in #923
- [Timesaver] Faster Swamp Boat by @mckinlee in #918
- Skip Monkey Encounter by @mckinlee in #921
- [Enhancement] Cycle Arrows by @mckinlee in #901
- Set Sample rate to 32 Khz by @sonicdcer in #916
- Refactor the monkey skip to fix some issues by @garrettjoecox in #926
- Arrow Cycle C-Right Fix by @mckinlee in #927
- Allow reset when in any game state by @Archez in #929
- Cleanup some things around the SaveManager by @Archez in #930
- Proper fix to masks showing in first person by @garrettjoecox in #931
- Add EasyFrameAdvance cheat by @garrettjoecox in #932
- Add enums for sram and s...
Satoko Charlie 1.1.2
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Tweaks
- Adjusted the "Move with left stick while in first person" enhancement to prevent movement during minigames
- Updated the extended culling options to account for grass and rocks
- Mods now load alphabetically the same regardless of the platform being used
- Skybox stars are now interpolated
- Interpolation fix for Bunny Hood ears
- Interpolation fix for Deku Link spinning and Deku Link entering Deku flowers
- Various other interpolation fixes
- Account for Great Bay Cost with Index-Warp when "Pause Owl Warp" is enabled
Bug Fixes
- Fixed volume sliders not working sometimes on Windows
- Fixed issue causing the guitar jam session with Japas to fail on Linux
- Fixed alpha on edge of the telescope vignette
- Fixed "Persistent Bunny Hood" not applying to the Postman's counting minigame
- Fix controller menu navigation getting stuck when closing the Modern Menu via the "X" button
- Fixed crash in Woodfall Temple when using the Metal renderer
- Fixed some textures reflections not being accurate
More Details
- Convert u16 to ItemId for persistent masks by @Eblo in #855
- Fix UB with Japas jam session by @Archez in #863
- Float Slider Fix and Cleanup by @Malkierian in #859
- Add IgnoreActorMtx for interpolation and fix bunny hood + other interpolation issues by @Archez in #873
- Implement interpolated skybox stars by @Archez in #871
- Fix gamepad nav flag not updating when closing menu with X button by @Archez in #872
- Fix persistent bunny hood with postman countdown and minigames by @Archez in #874
- Fix move-in-first-person applying in movement locked actions by @Archez in #875
- Fix alpha on the edge of the telescope vignette by @Archez in #878
- Implement platform agnostic mod load order by @Archez in #877
- Various fixes for interpolation by @Archez in #880
- Add extended culling handling for special actors by @Archez in #889
- Log version on boot by @Archez in #891
- Handle Great Bay Coast for pause warp with index warp by @Archez in #892
- Adds even more interpolation fixes by @Archez in #894
- Bump Satoko to LUS fork with specific fixes by @Archez in #895
- Bump Satoko Charlie 1.1.2 by @Archez in #896
Full Changelog: 1.1.1...1.1.2
Satoko Bravo 1.1.1
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Tweaks
- Unified Increase Actor Draw Distance and Increase Actor Update Distance sliders into one
- Improved gamepad navigation functionality with OpenGL in the Modern Menu
Bug Fixes
- Fix Linux crashing with the Two-Handed Sword Spin Attack and Keep Express Mail enhancements
- Fix actors showing when the Song of Soaring or Song of Time cutscenes are played
- Fix Clocks spinning rapidly for MacOS
- Fix Skip First Cycle enhancement overwriting Quest Status items when loading into a new-cycle save
- Fix Modern Menu sometimes not being interactive with mouse inputs
- Fix Japanese characters in the Debug Warp and Debug Inventory menus reading gibberish
- Fix crash when toggling Alt Assets when the pause menu is open
- Fix some issues with Extended Scene Geometry checks (Termina Field, Stock Pot Inn room)
- Fix random lightning strike happening after changing time in the Save Editor
- Fix Climb Speed enhancement in the Modern Menu not applying correctly
More Details
- Use correct CVar name for modern menu climb speed by @Eblo in #833
- Fix two-handed sword magic crash by @Eblo in #828
- Bump LUS to OpenGL Patch commit. by @Malkierian in #837
- Fix some issues caused by the extended scene geometry enhancement by patching DLs by @garrettjoecox in #830
- Various fixes for spelling and save editor time change lightning state by @Archez in #841
- Fix crash when toggling alt assets while paused by @Archez in #839
- Fix linux crash with KeepExpressMail by @Archez in #840
- Fix GfxPrint for Japanese UTF8 characters by @Archez in #843
- Fix modern menu not interacting properly with some mouse events by @Archez in #844
- Cleanup Controller Navigation Option in Menu by @Malkierian in #847
- Fix skip intro and skip first cycle logic running when it shouldn't by @Archez in #846
- Fix linux auto rom detection for built-in extractor by @Archez in #842
- Fix clock spinning violently from undefined behavior with bad casting by @Archez in #849
- Improve extended culling options and account for song cutscene fading by @Archez in #850
- Fix crashing with modern menu and UIWidgets with no tooltips by @Archez in #851
- Bump Satoko Bravo by @Archez in #852
Full Changelog: 1.1.0...1.1.1
Satoko Alfa 1.1.0
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Enhancements
-
Modernized Menu
- Access with ESC, the "minus" button, or your controller's equivalent.
- F1 still opens the legacy navbar, but this will be phased out in a future update.
- Search: Find anything in the menus with a new search feature.
- Color Customization: Choose your preferred color, affecting most controls across the menu.
-
Optional Fixes
- Consistent text control characters (matches PAL/GC versions).
- Resolved Fierce Deity interactions with Bombers.
- Fixed Great Fairy Fountain color in Ikana.
- Restored Woodfall Mountain cleared state.
-
New Modes
- Mirror Mode: Play with a mirrored world.
- Time Moves When You Move: Time only progresses as you do.
-
Additional Options
- First-person aiming (now with Gyro Support).
- Customizable Item Tracker overlay.
- Persistent Bunny Mask (Wear the bunny mask with other masks)
- Faster song playback.
- First Cycle Skip: Option to skip the first cycle.
- Skip Magic Arrow equip animation.
- Disable black bar letterboxes.
- Banker Min/Max Shortcuts: Quick options for depositing and withdrawing.
- Powder Keg support for the Blast Mask.
- Adjustable draw and update distances for actors and scene geometry.
- Widescreen actor culling support.
- Instant Putaway option.
- Deku Flower Improvements: Longer gliding and faster launch.
- Preserve time speed during cycle reset.
- 3D item drops.
- Pause time in Temples and Dungeons.
- Owl Warps from the Pause menu.
- MM3D Style Clock: Display the clock as in Majora's Mask 3D.
- Instant Recall for Zora boomerangs.
- Customizable Zora Egg count.
- Fierce Deity anchored backwalk animation.
- Keep Express Mail within the same cycle.
- Option to disable Takkuri stealing.
- Always receive the Cremia hug cutscene after completing the milk run.
- Elegy of Emptiness can be used anywhere.
- Skip the Scarecrow's song.
- Two-handed sword spin attacks.
- Swordsman School minigame options.
Tweaks
- Dungeon items added to the Save Editor.
- Added horse carrots to the HUD Editor.
- Adjustments to save backups and detection for invalid saves.
- Enhanced HD and custom asset support.
- Actor nametag option in the Actor Viewer.
- Enable putaway for Fierce Deity.
- Stone Tower inversion option in the Save Editor.
- Alternate assets toggle now available in the menus (previously only accessible with the TAB key).
- Rumble is now 50% by default
Bug Fixes
- Resolved FPS Slowdown issue. (We're sorry this took so long!)
- Resolved various shader, color-combiner, and texture issues.
- Fixed special characters in installation file paths.
- Corrected actor shadow texture updates.
- Improved D-pad handling for HUD updates.
- Addressed some Fierce Deity interactions in Clock Town.
- Fixed Zora magic shield transparency.
- Fix DPI scaling issues on Windows.
More Details
- develop-rika -> develop by @garrettjoecox in #540
- develop-rika -> develop by @garrettjoecox in #554
- develop-rika -> develop THIRD TIMES THE CHARM by @garrettjoecox in #564
- Use HOOK_ID typedef by @inspectredc in #581
- Fix Half-Functional Text Control Codes by @Qlonever in #586
develop-rika->developby @garrettjoecox in #631- Add time-moves-when-you-move mode by @garrettjoecox in #536
- Skip Magic Arrow Equip Animation by @Caladius in #546
- Adds Dungeon Items to the Save Editor by @Caladius in #585
- [Graphics] Disable Black Bar Letterboxes by @Patrick12115 in #590
- [Enhancement] Banker - Adds Min Max Functionality by @Caladius in #591
- Add 2ship-specific BUILDING.md and supportedHashes.json. by @Malkierian in #551
- [Enhancement] Blast Mask with Powder Keg by @Caladius in #642
- Add draw distance enhancements for actors and scene geometry by @garrettjoecox in #539
- [Enhancement] Instant Putaway by @Patrick12115 in #547
- [Cheat] Longer Deku Flower Gliding by @Patrick12115 in #548
- [Enhancement] Fast Deku Flower Launch by @Patrick12115 in #549
develop-rika->developby @garrettjoecox in #659develop-rika->developby @inspectredc in #683- Bump latest lus and bring over Array resource by @Archez in #689
- Remove Message Table File by @inspectredc in #685
- Bump LUS with ucode change by @Archez in #708
- Bump LUS with color combiner fixes by @Archez in #711
- Add: HUD Editor support for horse carrots by @Archez in #704
- [Enhancement] Fix Fierce Deity interactions with Bombers by @balloondude2 in #674
- Tweaks to warp point by @garrettjoecox in #666
- [Enhancement] Preseve time speed during cycle reset by @balloondude2 in #658
- Merge develop-rika -> develop by @Archez in #744
- Item drops 3D! by @Captainkittyca2 in #633
- [Cheat] Stop time in Temples and Dungeons by @balloondude2 in #700
- [Enhancement] Pause Owl Warp by @mckinlee in #620
- Add widescreen actor culling option by @garrettjoecox in #652
- Bump LUS by @Archez in #754
- Add persistent bunny mask enhancement by @garrettjoecox in #537
- [Enhancement] MM3D style clock by @Hoeloe in #713
- Implement save backups and better invalid json detection by @Archez in #749
- [Enhancement] Instant Recall by @Patrick12115 in #589
- Various custom asset support by @Archez in #756
- [Enhancement] Custom Zora Egg Count by @Mothstery in #624
- Change recommended build tools from 142 to 143, minimum VS to 2022. by @Malkierian in #762
- Allow non-ascii characters in filepath on Windows by @balloondude2 in #743
- [Enhancement] Fierce Deity Anchored Backwalk Animation by @Eblo in #670
- Add restoration for woodfall mountain cleared state by @Archez in #765
- Fix some actor shadow textures not updating by @Archez in #758
- Fix more incorrect dpad handling for HUD updates by @Archez in #764
- Fix some Fierce Diety interactions in Clock Town by @balloondude2 in #730
- Fix enum value for Woodfall restoration by @Archez in #769
*...
Rika Charlie 1.0.2
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Tweaks
- Can now clear Free Look camera with Z-target when swimming as Zora or rolling as Goron
- Free Look camera no longer resets when performing simple actions like slashing sword
- Auto Save/Pause menu saves will not be made during some mini-games (addresses weird HUD states when loading saves)
- Adjust HESS crash fix to handle more crash scenarios
- Save Editor Temple clear toggles now also include dungeon entrance flags
- Save Editor time manipulation settings are improved and will no longer cause 3-Day events to trigger (accidental moon crashes)
- Clear individual Debug settings when disabling Debug mode and add more warnings/descriptions to Debug toggles
- Adjust rumble lasting too long
Fixes
- Fix crash when using Metal on Mac with Rika Bravo
- Fix pause menu dungeon maps
- Fix Fast Text getting stuck on instant text boxes
- Fix issue with Moon crash Giants cutscene placing Link in Termina Field
- Fix issue with Bats not spawning
- Fix Skybox not blending between cloud textures
- Fix "Dawn of" screen crashing when on the 4th day glitch
- Fix Free Look camera when riding Epona through a loading zone placing Link out of bounds
- Fix "Do not reset Razor Sword" not accounting for the sword being stolen or turned into the Smithy
- Fix scenario where Zora/Goron/Deku transformation B buttons get messed up
- Fix "Do not reset Bottle contents" not applying to bottles equipped on the D-Pad
- Fix fairy revives not clearing equipped bottle on D-Pad Right
- Fix Cucco storm only happening once per play session
- Fix potential crashes when using Fast Transformation
- Fix slowdown while the Graphics Settings menu is open (not to be confused with the other slowdowns during gameplay)
More Details
PRs Merged
- Fix Metal Shader Crash by @inspectredc in #628
- Fix the PRNG not being seeded when opening intro is skipped by @Archez in #640
- Add various tweaks and a warning to debug mode toggle by @garrettjoecox in #643
- Fix Pause menu dungeon map palette loading by @Archez in #653
- ci: wget sdl from gh release by @briaguya-ai in #677
- Add Free Look Camera Reset by @inspectredc in #663
- Fix Fast Text Not Working on Instant Textboxes by @inspectredc in #662
- Fix for segfault when moon jump is activated on the day change by @cclark25 in #693
- Fix: Add reset func for moon crash giants cutscene by @Archez in #694
- Fix the check for preventing a HESS crash. by @louist103 in #710
- Save editor temple clear fix by @louist103 in #709
- Add Basic README by @inspectredc in #664
- PowerShell clang fix by @Malkierian in #714
- Fix: Prevent Dawn Of screen crashing with 4th day glitch by @Archez in #718
- Fix: Prevent crash on loading OOB info panel textures in kaleido by @Archez in #720
- Fix: Handle reloading skybox textures by @Archez in #719
- Tweak FreeLook camera reset logic by @Archez in #721
- Fix incorrect flag setting in save editor by @Archez in #722
- Fix: Add reset func for EnBats actor by @Archez in #724
- Fix: Add reset func for cucco storm by @Archez in #725
- Fix: Clean up flags when using debug warp by @Archez in #728
- Eliminate Graphics Menu Lag by @Malkierian in #733
- Fix rumble lasting too long by @Archez in #736
- Tweak: Improve Save Editor time options by @Archez in #729
- Fix crash with graphics menu index out of bounds by @Archez in #738
- Fixes for cycle reset, fairy bottle, auto save, and save editor equips by @Archez in #740
- Bump Rika Charlie by @Archez in #739
New Contributors
Full Changelog: 1.0.1...1.0.2
Rika Bravo 1.0.1
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Tweaks
- Auto Saves and Pause saves will now always be persistent, meaning when you load into them they will not self destruct like an owl save would.
- Prevent auto saving and pause saving before Clock Town and after going to the Moon.
Fixes
- General performance improvements.
- Fix issue with free look while standing on Woodfall Lilypads
- Fix "Unknown" showing on GC version of boot screen
- Fix crash during the Deku King's Dance in the end credits
- Fix saves not being imported when there are special characters in the path
- Fix stars appearing pink
- Fix issue preventing Goron Lullaby Intro from being learned.
- Fix various issues preventing some Linux distros from running 2Ship due to LibCrypto errors
- Fix play as Kafei sometimes resulting in bugged out textures
- Fix broken textures on File Select screen for GC Rom users
- Fix issue with skipping the Clock Tower opening cutscene teleporting you to somewhere you shouldn't be.
- Fix HUD editor precision issues causing the clock elements to jump around.
- Fix for infinite ammo cheat preventing you from obtaining the Powder Keg.
- Fix L Button not preventing song recognition in combination with DPad Ocarina.
- Fix issue with floating windows on steam deck.
- Fix Duplicated devices showing up in controller window.
- Fix doors changing texture when opened.
- Fix many color combiner issues.
- Fix issues when extracting and re-zipping O2R files.
- Update ImGui to fix known issue with some Linux Distros.
Known Issues - We know these are painful we are investigating!
- Intermittent slowdowns (Usually a reboot will fix)
- OpenGL unable to go above 60 in some certain hardware/software combinations.
- Various GFX/Interpolation Issues
- Various Audio Issues
PR's Merged
- Use GH artifacts by @Archez in #511
- Fix macports cache by @Archez in #543
- Fix PR artifacts by @garrettjoecox in #563
- Fix Free Look On Woodfall Lilypads/Water by @inspectredc in #587
- Display GC Version String On Title by @inspectredc in #579
- Disabled checkbox fix by @Malkierian in #498
- Fix crash with Deku King during credits by @Archez in #601
- Fix crashing on non-portable builds by @Alto1772 in #593
- Special char fix for dropped save files by @garrettjoecox in #611
- Fix Skybox star colors by @Archez in #608
- Fix taking transformation mask off setting unexpected flags by @Archez in #612
- Fix o2r file copy by @Archez in #592
- ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3 by @briaguya-ai in #588
- Fix play as kafei by swapping out resources later by @garrettjoecox in #617
- Tweaks to autosaves and pause saves to always persist them by @garrettjoecox in #616
- update to latest lus main by @briaguya-ai in #614
- Fix GC Warning Labels by @inspectredc in #529
- Display a MSAA value of 1x as "Off" by @sheepytina in #597
- Fix issue where skipping clock tower cutscene would not return you correctly by @garrettjoecox in #618
- Implement Alt Assets Variable LUS by @Malkierian in #619
- Fix HUD editor position bugs by @Archez in #622
- Adds sanity checks for bottle duping over items and prevents the issue causing Big Goron to not give the player the Keg License. by @zmarotrix in #605
- Fix Dpad Ocarina L Btn & GI Dpad Stuff by @inspectredc in #578
- Bump LUS by @garrettjoecox in #625
- Version bump Rika Bravo by @garrettjoecox in #626
New Contributors
- @Alto1772 made their first contribution in #593
- @sheepytina made their first contribution in #597
- @zmarotrix made their first contribution in #605
Full Changelog: 1.0.0...1.0.1

