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8 changes: 7 additions & 1 deletion soh/soh/Enhancements/SkipAmyPuzzle.cpp
Original file line number Diff line number Diff line change
@@ -1,8 +1,14 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"

extern "C" {
#include "functions.h"
extern SaveContext gSaveContext;
}

void RegisterSkipAmyPuzzle() {
COND_VB_SHOULD(VB_AMY_SOLVE, CVarGetInteger(CVAR_ENHANCEMENT("SkipAmyPuzzle"), 0), { *should = true; });
COND_VB_SHOULD(VB_AMY_SOLVE, CVarGetInteger(CVAR_ENHANCEMENT("SkipAmyPuzzle"), 0),
{ *should = !IS_RANDO || Flags_GetRandomizerInf(RAND_INF_CAN_GRAB); });
}

static RegisterShipInitFunc initFunc(RegisterSkipAmyPuzzle, { CVAR_ENHANCEMENT("SkipAmyPuzzle") });
Original file line number Diff line number Diff line change
Expand Up @@ -1838,6 +1838,14 @@ typedef enum {
// - None
VB_PREVENT_ADULT_STICK,

// #### `result`
// ```c
// varies
// ```
// #### `args`
// - None
VB_PREVENT_STRENGTH,

// #### `result`
// ```c
// true
Expand Down
4 changes: 3 additions & 1 deletion soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,6 @@ void GenerateItemPool() {
AddItemToPool(RG_GREG_RUPEE, 1, 1, 1, 1);
AddItemToPool(RG_PROGRESSIVE_HOOKSHOT, 2, 2, 2, 2);
AddItemToPool(RG_HYLIAN_SHIELD, 1, 1, 1, 1);
AddItemToPool(RG_PROGRESSIVE_STRENGTH, 4, 3, 3, 3);
AddItemToPool(RG_DOUBLE_DEFENSE, 2, 1, 0, 0);
bool isScrubs = ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_ALL);
AddFixedItemToPool(RG_DEKU_SHIELD, isScrubs ? 1 : 2);
Expand Down Expand Up @@ -387,6 +386,9 @@ void GenerateItemPool() {
int bronzeScale = ctx->GetOption(RSK_SHUFFLE_SWIM) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_SCALE, 3 + bronzeScale, 2 + bronzeScale, 2 + bronzeScale, 2 + bronzeScale);

int powerBracelet = ctx->GetOption(RSK_SHUFFLE_GRAB) ? 1 : 0;
AddItemToPool(RG_PROGRESSIVE_STRENGTH, 4 + powerBracelet, 3 + powerBracelet, 3 + powerBracelet, 3 + powerBracelet);

if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
PlaceItemsForType(RCTYPE_BEEHIVE, true, true);
}
Expand Down
17 changes: 17 additions & 0 deletions soh/soh/Enhancements/randomizer/draw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ extern "C" {
#include "dungeon.h"
#include "objects/object_gi_key/object_gi_key.h"
#include "objects/object_gi_bosskey/object_gi_bosskey.h"
#include "objects/object_gi_bracelet/object_gi_bracelet.h"
#include "objects/object_gi_compass/object_gi_compass.h"
#include "objects/object_gi_map/object_gi_map.h"
#include "objects/object_gi_hearts/object_gi_hearts.h"
Expand Down Expand Up @@ -1121,6 +1122,22 @@ extern "C" void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getIte
CLOSE_DISPS(play->state.gfxCtx);
}

extern "C" void Randomizer_DrawPowerBracelet(PlayState* play, GetItemEntry* getItemEntry) {
OPEN_DISPS(play->state.gfxCtx);

Gfx_SetupDL_25Opa(play->state.gfxCtx);

gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);

gSPGrayscale(POLY_OPA_DISP++, true);
gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiGoronBraceletDL);
gSPGrayscale(POLY_OPA_DISP++, false);

CLOSE_DISPS(play->state.gfxCtx);
}

extern "C" void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry) {
Vec3f pos;
OPEN_DISPS(play->state.gfxCtx);
Expand Down
1 change: 1 addition & 0 deletions soh/soh/Enhancements/randomizer/draw.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ void Randomizer_DrawTriforcePiece(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawOcarinaButton(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawPowerBracelet(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawSkeletonKey(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry* getItemEntry);
Expand Down
7 changes: 7 additions & 0 deletions soh/soh/Enhancements/randomizer/hook_handlers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1045,6 +1045,13 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
*should = false;
break;
}
case VB_PREVENT_STRENGTH: {
if (!Flags_GetRandomizerInf(RAND_INF_CAN_GRAB)) {
GET_PLAYER(gPlayState)->stateFlags2 &= ~PLAYER_STATE2_MOVING_DYNAPOLY;
*should = true;
}
break;
}
case VB_GORONS_CONSIDER_FIRE_TEMPLE_FINISHED: {
*should = Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP);
break;
Expand Down
4 changes: 4 additions & 0 deletions soh/soh/Enhancements/randomizer/item.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -270,6 +270,10 @@ std::shared_ptr<GetItemEntry> Item::GetGIEntry() const { // NOLINT(*-no-recursio
}
break;
case RG_PROGRESSIVE_STRENGTH:
if (!logic->CheckRandoInf(RAND_INF_CAN_GRAB)) {
actual = RG_POWER_BRACELET;
break;
}
switch (logic->CurrentUpgrade(UPG_STRENGTH)) {
case 0:
actual = RG_GORONS_BRACELET;
Expand Down
7 changes: 5 additions & 2 deletions soh/soh/Enhancements/randomizer/item_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -369,10 +369,13 @@ void Rando::StaticData::InitItemTable() {
itemTable[RG_OCARINA_C_RIGHT_BUTTON] = Item(RG_OCARINA_C_RIGHT_BUTTON, Text{ "Ocarina C Right Button", "Touche C-Droit de l'Ocarina", "C-Rechts-Taste der Okarina" }, ITEMTYPE_ITEM, GI_MAP, true, LOGIC_OCARINA_C_RIGHT_BUTTON, RHT_OCARINA_C_RIGHT_BUTTON, RG_OCARINA_C_RIGHT_BUTTON, OBJECT_GI_MAP, GID_STONE_OF_AGONY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_OCARINA_C_RIGHT_BUTTON].SetCustomDrawFunc(Randomizer_DrawOcarinaButton);

itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_NONE, RHT_NONE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);

itemTable[RG_PROGRESSIVE_BOMBCHU_BAG] = Item(RG_PROGRESSIVE_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_PROGRESSIVE_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_PROGRESSIVE_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_POWER_BRACELET] = Item(RG_POWER_BRACELET, Text{ "Power Bracelet", TODO_TRANSLATE, TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_BRACELET, true, LOGIC_NONE, RHT_NONE, RG_POWER_BRACELET, OBJECT_GI_BRACELET, GID_BRACELET, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_POWER_BRACELET].SetCustomDrawFunc(Randomizer_DrawPowerBracelet);

itemTable[RG_PROGRESSIVE_BOMBCHU_BAG] = Item(RG_PROGRESSIVE_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_PROGRESSIVE_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_PROGRESSIVE_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_PROGRESSIVE_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag);

itemTable[RG_QUIVER_INF] = Item(RG_QUIVER_INF, Text{ "Infinite Quiver", "Carquois Infini", "Unendlicher Köcher" }, ITEMTYPE_ITEM, RG_QUIVER_INF, true, LOGIC_PROGRESSIVE_BOW, RHT_QUIVER_INF, RG_QUIVER_INF, OBJECT_GI_ARROWCASE, GID_QUIVER_50, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
Expand Down
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