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@Jameriquiah Jameriquiah commented Jan 4, 2026

lets modders make custom hands that are unique to each tunic, so custom skeletons for each tunic dont have to share the same hands. this could honestly be extended to allowing all equipment be customizable for each tunic, but that could honestly just be bloat so i didnt bother (i did add boots tho since im working on a mod that could benefit from it)

the way it works works is the same as replacing hands normally, u just export the hands in the custom skeleton object folders, so object_link_child_goron object_link_child_zora object_link_boy_goron and object_link_boy_zora with the same names as the vanilla dls so nothing changes there except the folder they go in. if no dls are detected in those folders it just loads the normal ones in object_link_child and object_link_boy like normal. this also works with #6062 custom equips to allow custom fps hands per tunic as well, in object_custom_equip modders would export gCustomChildGoronFPSHandDL gCustomChildZoraFPSHandDL gCustomAdultGoronFPSHandDL and gCustomAdultZoraFPSHandDL

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forgot to add all the fps related vanilla dls, incase modders dont want to use the custom equips fps hand dls, plus the arm other hand and arm when u draw and arrow and stuff :3
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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2 participants