Skip to content

Conversation

@Geokureli
Copy link
Member

replaces the old angle-based movement code with simpler boolean logic code, and replaced velocity.setPolarDegrees with velocity.scale(SPEED/magnitude)

@SeiferTim I'd like your thoughts on this

@SeiferTim
Copy link
Member

I'm good with this.
The only reason I used my method was to avoid the 'go faster when diagonal' and in a way that the reader would understand... which I think your logic solves.

@Geokureli
Copy link
Member Author

FYI this turned into a full blown rewrite and reskin

@Geokureli Geokureli changed the title use simpler method for movement Revamp tutorial Jun 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants