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2D Grid-based movement system

Godot 3.1.1

Notes

Based off of Godot's TileMap Node.

See Demo folder for example.

How To Use

Instance a scene from Zones/WorldInstanceBaseScene

All occupied cells I.E. terrain that actors cannot walk on is drawn using the tilemap "InteractiveTerrain."

All non-occupied cells I.E. background tiles are drawn using the tilemap "Non-InteractiveTerrain"

The final tilemap AlwaysOnTop is for non-occupied forground tiles that should always be drawn over objects (roofs, treetops, etc.)

All overworld objects, actors, etc. are children of InteractiveTerrain in this example.

SampleGif

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2D Grid-based movement system in Godot

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