Releases: If-Master/HeadHunter
1.21.11 Update
2.0.7
Full Changelog: 2.0.6...2.0.7
Added some func for skeleton, Ender dragon head and etc
Mannequin issue patch
So the mannequin issue was fixed.
I may have forgotten at one location to add this line in:
if (type.name().equals("MANNEQUIN")) {
Instead it was "if (type == EntityType.MANNEQUIN) {" which would brick the system
Full Changelog: 2.0.5...2.0.6
Older Version compatability
Added compatability for older Versions. And also Support for future versions
Full Changelog: 2.0.4...2.0.5
Updated to 1.21.10
Hi, With this update it adds these following items
Mannequins, Happy Ghast and Copper Golems heads
For 1.21.5 to 1.21.8 you can use the previous version.
Full Changelog: 2.0.3...2.0.4
Minor update - Skin Fetching
Added the ability to spawn in textured heads that the user doesn't need to be online to get their skin, changed skin grabbing too
Full Changelog: 2.0.2...2.0.3
Performance + Validation checker added
significant performance improvements, including:
50–70% fewer GC allocations during serialization
30–40% faster mob head creation thanks to cached computations
60–80% reduction in file I/O operations
20–30% lower memory usage through more efficient cleanup
Optimized Entity head spawning ( 70 ish iterations to 1 lookup) | direct HashMap lookup
- Name validation checker
Full Changelog: 2.0.1...2.0.2
Fixed Issue with spawning in spiders
Yeah so fixed a issue where the cave_spider or any other "_" mob couldn't be spawned in
Plugin GitHub moved + source code modified fully
Full Changelog: https://github.com/If-Master/HeadHunter/commits/1.21.5.016
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