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Releases: If-Master/HeadHunter

1.21.11 Update

27 Dec 15:33
21b4d1b

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Added a few entities and changed the format a bit around.

zombie_nautilus: 30.1
nautilus: 30.1
parched: 10.0
camel_husk: 1.0

2.0.7

02 Nov 19:55
bc81eec

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Full Changelog: 2.0.6...2.0.7

Added some func for skeleton, Ender dragon head and etc

Mannequin issue patch

01 Nov 00:14
9eaef75

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So the mannequin issue was fixed.

I may have forgotten at one location to add this line in:

if (type.name().equals("MANNEQUIN")) {

Instead it was "if (type == EntityType.MANNEQUIN) {" which would brick the system

Full Changelog: 2.0.5...2.0.6

Older Version compatability

27 Oct 13:53
b8b8cee

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Added compatability for older Versions. And also Support for future versions

Full Changelog: 2.0.4...2.0.5

Updated to 1.21.10

17 Oct 19:02
e3a6710

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Hi, With this update it adds these following items

Mannequins, Happy Ghast and Copper Golems heads

For 1.21.5 to 1.21.8 you can use the previous version.

Full Changelog: 2.0.3...2.0.4

Minor update - Skin Fetching

23 Aug 16:35
62c24a6

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Added the ability to spawn in textured heads that the user doesn't need to be online to get their skin, changed skin grabbing too

Full Changelog: 2.0.2...2.0.3

Performance + Validation checker added

22 Aug 20:59
f74cea0

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significant performance improvements, including:
50–70% fewer GC allocations during serialization
30–40% faster mob head creation thanks to cached computations
60–80% reduction in file I/O operations
20–30% lower memory usage through more efficient cleanup
Optimized Entity head spawning ( 70 ish iterations to 1 lookup) | direct HashMap lookup

  • Name validation checker

Full Changelog: 2.0.1...2.0.2

Fixed Issue with spawning in spiders

09 Aug 19:29
99f9292

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Yeah so fixed a issue where the cave_spider or any other "_" mob couldn't be spawned in

Plugin GitHub moved + source code modified fully

22 Jul 17:35
d30a9fc

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