Reduced priority fee for SDU scanning, fix for total crew at starbase, ix error fixes and more#11
Reduced priority fee for SDU scanning, fix for total crew at starbase, ix error fixes and more#11Swift42 wants to merge 50 commits intoImGroovin:mainfrom
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Reduced priority fee for SDU scanning (25% of the full fee)
Reduced priority fee for SDU scanning (30% of the full fee)
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Changed the initial 25% from the first pull request to 30%, just to be sure. |
Fix for the total number of crew at a starbase
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Updated the pull request, so it contains now:
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Added another fix: |
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New: The header of the status window now shows the SOL and Atlas balance of the wallet (updated every 100 seconds). |
Fleets can be excluded now
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Fleets can now be excluded in the config (e.g. for fleets that are manually controlled). |
Risingson's stats code (PR ImGroovin#10) is now part of this pull request. Including small improvements.
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Risingson's stats code (PR #10 ) is now part of this pull request. |
Changed the percentage of the prio fee for each tx, so that all txs get more or less equally executed. Removed the "low priority fee" slider from the settings.
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Changed the percentage of the prio fee for each tx, so that all txs get more or less equally executed. |
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Added new setting: Fill the tank of transporting fleets to 100% if refueling at the source starbase |
Auto fee algorithm
- Fix: When a fleet is doing multiple warp jumps, evaluate also target sectors where the distance is equal to the maximum warp of the fleet - New setting: Transporting fleets keep 1 resource to save CreatePDA transactions
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New:
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- miners can keep 1 rss, so that the token account doesn't get closed (also load 1 food more, so it applies to food, too)
Check Atlas balance before starting a craft. If not enough Atlas, pause the crafting job instead sending the craft transactions.
Added a retry method when the signature was confirmed, but the transaction couldn't be found, even after waiting for more than 1 minute (block re-org happened?)
Save/use the last scan end time, so after a reload the fleet waits accordingly.
Fixed a wrong scan end calculcation when warping after a scan
Fixed the scan end time after warp, again
Save the scan end time just before a fleet warps/subwarps
When saving the fleet config, the scan end time is now retained (and not overwritten anymore).
Data runners now also check the cargo room after a scan and warp/subwarp immediately to unload
Fixed retry of fleet state mismatch (MineAsteroid)
Fixed food resupply of scanning fleets (skip scan cooldown)
Sometimes 2s wait time isn't enough after completing a crafting job and the crew from the job isn't available for the next job. Increased the time to 3s, so the RPC has more time to catch up.
Pinned version 1.95.5 of @solana/web3.js, because 1.95.6 and 1.95.7 were compromised.
Version number increased
Now pinned web3.js version 1.95.8, so it is the same version as in Groove's hotfix
Fix for: When importing the config, the global variables were not reflected in the UI.
Reduced priority fee for SDU scanning (30% of the full fee)