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@QuickDeck QuickDeck commented Jan 29, 2026

Udpates all base mod distances such that 5 foot is 2m in-game. This sets base move speed to 10m, which is a 30% increase, but only a 10% increase over base game BG3. This should make all fights feel smaller, and buff AoE spells. Additionally, all characters can move 10% before being charged a stride action, allowing slight mis-positioning in the melee to be less punishing. Where auras have used custom graphical effects, those have been adjusted to the new radii, but there are a number that use base game VFX sources that are yet to be updated.

Other Changes:

  • Anchor position replaced with Manual Stride, a toggle that makes it such that moving requires using the Stride action first, but the character is not immobilised.
  • Flicker now does random teleportation as per RAW.
  • Critspec Polearm uses the Force knockback functor instead of teleportation.
  • Longbows now have a volley penalty as per RAW.

The first 10% of a stride is free, which makes slight positioning oddities caused by not playing on a grid less punishing. Notably less distance that a true step for the majority of characters.
Changed anchor position so that it doesn't need to be disabled to move, and still gives a 10% move speed for free to keep parity with autostride.
All distances (or at least as close to all distances as I could think of) modified such that 5ft = 2m. This results in a stride length that is about 30% longer than previously. Also reworks Anchor Position to Manual Stride, allowing for smooth control for players who don't like autostride.
Blink now does random teleports. Polearm critspecs now use an AoE Force instead of teleportation.
Previously overlooked the step action
@ATP-Kraken ATP-Kraken marked this pull request as draft January 29, 2026 04:51
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