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Daggerfall Unity 0.11.5 Beta

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@Interkarma Interkarma released this 22 Jul 23:28
· 1463 commits to master since this release
9134e19

Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Note: If you have installed 0.11.5 or 0.11.6, please update to 0.11.7 or later as soon as possible. The 0.11.7 release has hotfixes for DREAM HUD & Menu crash and save issue causing player to be misplaced on terrain after loading a save or exiting a building.

Featured Changes

Ferital

  • Match quest NPCs location scopes and genders to classic #2145

KABoissonneault

  • Added "Accessibility" panel in DFU settings, with 4 new settings to select building colors in the Automap #2147
  • Initial work on modding new enemies #2163
  • Modding new mobile textures #2160
  • Added a TextAssetReader Merge for SPELLS.STD spell records #2121

Jefetienne

  • Added dropdown options in pause menu #2165

General Fixes & Improvements

Jay_H

  • Greatly reduce Lord Kavar spawns #2162
  • Adds failsafe spawn to A0C01Y01 #2178

Jefetienne

  • Allow Advanced Controls UI components open to modding #2152
  • Use generic IEnumerables for 'AddItems' methods #2153
  • Display warning label for runtime mod settings #2168
  • Fix default binding accidental overrides #2170
  • Autorun fixes #2177

Ferital

  • Use FLATS.CFG to set gender of exterior NPCs #2154

TheLacus

  • Fix cache issue with climate/season model variants #2043

KABoissonneault

  • Exposed more functions and data in the Talk window #2140
  • Fixed "pc at any [location]" guildhall issue #2141
  • Fixed AI pathfinding issues when getting shot at #2146
  • Fixed guards accidentally not being above the player level #2150
  • Fixed missing "OnLootSpawned" event for house/shop containers #2182

Pango

  • Fix two | -> || typos 32ab997
  • Fix one & -> && typo e3ea989
  • Preserve rumors line breaks on bulletin boards #2135

Hazelnut

  • Clear location cache if world data variant is set #2143
  • Ensure the gold variant is distinguishable from clicked npc #2144
  • Remove redundant ModifyFoundLootItems formula #2102
  • Fix interaction mode icon display at low resolutions #2148
  • Pass face record id into mobile person asset #2149
  • Fix multiple exterior npc bugs #2155
  • Layout building exterior flats #2156
  • Add colliders to custom dungeon models using "COL" #2157
  • Apply the fix for custom item image size to accessory items #2158
  • Add frame speed divisor to abstract class #2161
  • Fix billboard animation so frame 0 is rendered first #2166
  • Correct the faces used for archive 452 to match classic #2169
  • Restore dungeon types from classic #2172
  • Ensure only new locations are picked up from mods #2173
  • Fix RDB door data in runtime patching #2175
  • Fix a loading issue when EnumerateMaps() is run before mods enable/disable state is set. #2176
  • Fix a misaligned lever in N0000052.RDB #2180

Interkarma

  • Adjust GetScale() to use X and Y 3d9f8bb
  • Allow vertical FOV setting up to 120 degrees d2cb277
  • Fix not starting in correct cell using StartCellX/StartCellY 0d0a3e6
  • Magic candle light now observes spell shadows setting 4536c4d
  • Enforce short delay between floating origin offset triggers 663df42
  • Remove WeaponSensitivity setting 9fb6b6a
  • Fix Light Powered Magery disadvantage in interiors 05f0f19
  • Weight quest rumours to display more frequently 8ced144