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6 changes: 4 additions & 2 deletions content/en/project/_index.md
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## What are we trying to accomplish?

Our aim is to allow Medley to "live again": to be useable enough on modern systems that someone could develop some code and experience what it was like to use this groundbreaking system. You could think of this as a kind of "*vintage software*" project, to try to capture the sense of fluidity in the development cycle.
Our aim is to allow Medley to "live again": to be useable enough on modern systems that someone could develop some code and experience what it was like to use this groundbreaking system. You could think of this as a kind of "*vintage software*" project, to try to capture the sense of fluidity in the development cycle.
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"Usable" is the more common spelling.


We also hope to provide a platform for revival of systems developed using Interlisp, including 1980's work in hypertext (NoteCards), desktop management (Rooms), object-oriented programming (LOOPS), linguistics (LFG Grammar Writer’s Workbench), user interface design (Trillium), and geopolitics (STRADS and DAD).
As part of this effort we explore alternate system technologies such as SDL2/SDL3 as a graphics backend and [running Medley in the browser via WebAssembly](http://wasm.interlisp.org/medley.html) (experimental, doesn't save files).

We also hope to provide a platform for supporting the revival of systems developed using Interlisp, including 1980's work in hypertext (NoteCards), desktop management (Rooms), object-oriented programming (LOOPS), linguistics (LFG Grammar Writer’s Workbench), user interface design (Trillium), geopolitical simulation (STRADS), and intelligent database assistants (DADM).

The lessons from the Interlisp interactive environment are likely more relevant in today's "devops" environment -- managing large networks of independent microservices, with no single serialization of the components quite comprehensible. Development in this model has been called "repl-driven development": you are working in the 'live' environment (or a copy) making changes without a separate, lengthy edit-compile-load-restart.

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