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MSVC2017: enabled multi-core compilation (-faster builds) Misc: slight speedup of main menu rendering
Sound: added optimized x86_64 mixing for mingw and unix builds MSVC2017: enabled multi-core compilation (-faster builds) Misc: slight speedup of main menu rendering
Change CRLF to LF consistent with rest of q_shared.c file.
Remove any trailing keys with no value in Info_RemoveKey to ensure they don't interfere with Info_SetValueForKey.
Info string trailing key fix
…by up to 10% in bandwidth-limited cases (iGPUs) Server: fix host player being dropped in TA SP
Misc: code cleanup
…nd really calculated color/tex data
Misc: code cleanup
This makes the game look for its files in the right place on macOS.
Define the MACOS_X flag for macOS builds
…ctionalities at compile-time Misc: code cleanup
need to reactivate RENDERER OPEN and make the app build script work
Vulkan: added entity-color optimization for single-stage shaders
Backported the universal2 mac build script from ioquake3 and local sdl libs
I updated the icon as well because of a demand of a another mac user and its more original than the previous who was the same as ioquake3
…ndle properties (1.32e)
…ed IPv6 and schannel support for 32-bit msvc2005 builds msvc2005: disabled IPv6 for 32-bit builds
But now broke support for Windows XP
Actual fixes after closing Windows Server 2019 for Actions
…ealing with stage buffer on some systems
… interpreter) to be IEEE754-compliant when handling NaNs
use minimal msys32 toolchain
Makefile: correct static cURL dependencies GH Actions: disable windows-msys workflows
GH Actions: enable windows-msys workflows
More correct for x86 Ubuntu COMPILE_ARCH Cleanup
Fixes for msys2 x86 builds & add arm64 Ubuntu build
Crash occurred if you: 1. Load a map 2. Change model with `model sarge/..` 3. Open `+scores`
fix: crash when viewing scores after changing model in-game
…t referencing current game dir anymore Client: search for modular renderers nearby main executable
…e stage used for dlight pass, available in .shaderx files
IN: sync modifier keys with SDL state
Win32: optimize console key modifier handling
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Collection of upstream changes from from https://github.com/ec-/Quake3e and PBR updates from https://github.com/JKSunny/EternalJK/tree/pbr