Please see CHANGELOG for all notable changes.
Commits
39bc2c3Mention macOS support in README5606079Reorder table08cae89Correctly position snaphud when roll is not zero (#8)1ed47fb// TODO: keep snap yaw in floating point number (#8)e76070cUpdate cgame versioning.a130bc7Introduce automatic pre-releasesb1edbabUpdate changelog about #8cd9a025Fix automatic pre-release in repo without releases.a1f34c3Only show first line of commit messages2c3d75fOnly show commits when meaningfulebbd362Add pitch hud.65b486aFix regression: always show fullbeat snapzones in CPM in air (#9)9c9b06bUpdate links release => pre-releaseb13284aFix out-of-bounds bug.a2a7244Add basic bounding box supportf27e61dIntroduceCG_FillAnglePitch().9849db2Update formatting (clang-format 13.0.1)e3eb5f0Update googletest to v1.11.091a8291Unset local pps from data segment73f8519Small stuff.f478572Fix #10: Gets stuck building on macOS M1.dc8ee1aTurn pre-release into official latest releasef2c367efix: don't draw hud when using freecam,cg_draw2D 0or `+scores407539bfix: macOS 12 uses clang 14.0.311cf49fix: all buildd279762Add support for defrag 1.91.2488e571chore: align line ending5f9e84achore: align with q3 cod2cfe30ffeat: support defrag 1.91.39c1f95cfeat: support drawing colored tex6d2fbcafeat: support defrag 1.91.3 (#13)cfa74eachore: update changelo8fa7d9dfeat: add macOS Arm64 (Apple silicon) flavo42bea4cfix: update deprecated action version55208eftest: update googletest to v1.17.