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JohnSmoit/README.md

Hi πŸ‘‹, I'm Ryan Algazi

A low-level systems engineer with a passion for game dev

johnsmoit

  • πŸ”­ I’m currently working on AtlasEngine

  • 🌱 I’m currently learning Cuda, inverse dynamics

  • πŸ‘― I’m looking to collaborate on Ray Eater

  • 🀝 I’m looking for help with NES Development

  • πŸ‘¨β€πŸ’» All of my projects are available at https://portfolio-jsm.pages.dev/projects

  • πŸ’¬ Ask me about c, raytracing, physics simulation

  • πŸ“« How to reach me ju.smoit@gmail.com

  • ⚑ Fun fact I can prove that 1 + 1 = 2

Connect with me:

Languages and Tools:

aws blender c cplusplus csharp css3 django docker dotnet express flask git haskell html5 illustrator java javascript jekyll linux mongodb mysql nginx nodejs nuxtjs photoshop postgresql postman python pytorch qt react redis rust sass selenium svelte tailwind tensorflow typescript unity vuejs

johnsmoit

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  1. ray-eater ray-eater Public

    diverse modern renderer which exposes easy to use implementation of cutting edge, or otherwise novel rendering pipelines

    Zig

  2. ray-eater-shaders ray-eater-shaders Public

    Shader and asset file compilation toolchain for Ray Eater.

    Zig