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Releases: JohnStegmaier/Project-Loop

v1.0.1 Release Hotfix

03 Aug 16:42
7d62269

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Due to a weird issue with respawning in the second level, I've made an adjustment to the player's spawn point and re-published the build.

v1.0.0 FIRST RELEASE!

03 Aug 15:59
e701b63

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Yes - it's crazy to think of how long it took us to get here but we finally have it, we finally have a release version of our game.

Is it polished?
No.

Is it completed?
Not even close.

Did we have fun making it?
yea I'd say so.

So anyways, here it is - Seconds [in/of] Eternity 1.0.0 - the build we're shipping to the 2025 GMTK Game Jam as our entry.

0.5.0 Release

03 Aug 01:28
054b467

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0.5.0 Release Pre-release
Pre-release

This is the last release before the content rolls in. With this release, a lot of the new mechanics went into @Low-RAM-Advantage's level such as (but not limited to:

  • Charge Shot now does damage to destructible environment
  • Jumping is now scaled by how long you hold onto the jump button
  • You can dash while standing still
  • The teleportation between areas doesn't make the camera jittery anymore / pan across the scene
  • There's now a UI with a battery bar that slowly drains as you play the game (more mechanics around this to be implemented)
  • Movement and camera tuned on @Low-RAM-Advantage's level to capture the feel we want to go for
  • There's now a functioning pause menu that takes you back to the main menu at any given point
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“ Give me six hours to chop down a tree and I will spend the first four sharpening the ax.”
- Abraham Lincoln

Overall we've been focusing on building out the functionality we need to make this game run and play the way we want it to. As we creep into the final hours of the Jam though, I think it's time to stop sharpening the metaphorical axe and start cutting down some trees. There's literally a PR waiting for this release to be delivered full of actual game content - we swear. So stay tuned for the next release 😜

v0.1.0 Test Build

01 Aug 06:28
f17e107

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v0.1.0 Test Build Pre-release
Pre-release

Summary

This incremental release is again mainly just for testing gameplay mechanics. This version should be tested with emphasis on the "Play Gabe's Level" on the main menu screen. Clicking just "Play" will play the janky levels that are testing other things such as scoring, scene switching and moving platforms.

We implemented some royalty free sprite art in this version too so it looks prettier than white 2D Polygon shapes:
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What's Changed

v0.0.1 Pre Alpha Beta Version

31 Jul 04:23
39bee9d

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Pre-release

FIRST RELEASE

This is a Pre Alpha Beta Version of the game meaning that it's not in some fantastical amazing playable state but instead it's more of a proof of concept - testing things like player movement and jumping mechanics using placeholder assets to gain feedback from a diverse set of highly respectable beta testers.

Please note that while this is still a very early release build of the game, it does support analogue joypads and has been tested using an Xbox controller in addition to keyboard. The control scheme is:

Move Left:

  • Left Arrow Key
  • A Key
  • Left Analogue Stick Left
  • Left D-Pad

Move Right:

  • Right Arrow Key
  • D Key
  • Left Analogue Stick Right
  • Right D-Pad

Jump:

  • Space Bar
  • A Button (or Cross on PlayStation controller)
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