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Fixed relative bullet movement and x/y velocity mechanics
Push github directory to another azure devops repository #12: Commit d3963e0 pushed by Johnson336
18s main
Added asteroid impact debris, removed fragmentation
Push github directory to another azure devops repository #11: Commit dab5cbe pushed by Johnson336
15s main
Converted references of baddie to enemy
Push github directory to another azure devops repository #10: Commit 7703e1c pushed by Johnson336
14s main
Fixed player bullet relative velocity addition
Push github directory to another azure devops repository #9: Commit 4322e4e pushed by Johnson336
19s main
Added target relative player movement
Push github directory to another azure devops repository #8: Commit bcfc8ee pushed by Johnson336
13s main
Fixed relative bullet velocity
Push github directory to another azure devops repository #7: Commit 26eebcc pushed by Johnson336
27s main
Added directional player firing, fixed bullet origins
Push github directory to another azure devops repository #6: Commit f143d46 pushed by Johnson336
11s main
Added ship rotation to follow target, removed mouse movement
Push github directory to another azure devops repository #5: Commit efee632 pushed by Johnson336
12s main