RoadArchitect is a Fabric / Quilt / NeoForge mod for Minecraft 1.21โ1.21.8 that automatically scans the world for villages and other structures and connects them with roads to form a persistent travel network.
Roads adapt their style to the biome, and the network is saved between game sessions.
Current version:
v1.5.0
Wiki: RoadArchitect Wiki
- ๐ Automatic detection of villages and other structures
- ๐จ Biome-aware road styles for better immersion
- ๐งญ Smart pathfinding using A* with terrain caching
- ๐พ Persistent network โ roads remain between sessions
- ๐ Fully automated, minimal setup
- ๐งฐ Configurable via Cloth Config (required on Fabric / Quilt / NeoForge)
- ๐ Localization included: English, Russian, Ukrainian, Spanish, French, German, Chinese
- ๐ฐ Visual road-graph debugger with pan/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it (default hotkey H)
- ๐บ Terralith-ready โ works out of the box with the Terralith world-generation datapack
Loaders: Fabric / Quilt / NeoForge
- Install a loader compatible with your game:
- Fabric
- Quilt
- NeoForge
- Required dependency (all loaders):
- Cloth Config (mandatory on Fabric / Quilt / NeoForge)
- Download the mod:
- Place the
.jarfile in yourmodsfolder. - (Optional)
- Mod Menu (Fabric/Quilt) for quick access to settings.
- Catalogue by MrCrayfish (NeoForge)
Settings are also available from the mods list
Note: Starting with
v1.2.0, owo-lib is not required.
- The mod automatically scans the world and builds roads between detected structures.
- Open the road-graph debug window with H (rebindable in Controls).
- In singleplayer, clicking a node in the debug view teleports you to it.
v1.5.0 โ Smarter pathfinding, Terrain Analyzer (beta)
- ๐งญ Terrain Analyzer (beta): clearer recognition of mountainous terrain, with new config options and full translations
- ๐ง Pathfinding controls: configurable land preference and water behavior (acceptable water level, coastal buffer, max coastal speed)
- ๐ฃ๏ธ Partial paths: when a full route canโt be completed, high-progress searches can return the best partial path instead
- ๐ Safer defaults: oceans are no longer hard-blocked; default โprohibited biomesโ now include
#minecraft:is_oceanand#minecraft:is_deep_ocean - ๐ Stability: thread-safe biome selector cache (eliminates race conditions in concurrent scans)
- ๐ง Fixes: correct player direction on the debug map and reliable point teleportation packet handling; RA config tweaks
- ๐งฉ Compatibility: improved boot behavior when Distant Horizons is installed
- ๐ Localization & data: updated category labels, new keys for fresh options, translations split and refreshed (EN/RU/ES/FR/DE/ZH/UK)
Compatibility: No world resets needed. Defaults for water/ocean behavior changed โ review new pathfinding options if you rely on custom configs.
v1.4.0 โ Add-ons support
- ๐งฉ Add-ons support: official API so other mods can extend Road Architect (events, read-only core views, and per-world storage);
- ๐ด No changes out of the box: there are no built-in add-ons; gameplay stays the same unless you install one.;
Compatibility: No visible gameplay changes by default; add-ons are optional.;
v1.3.0 โ Smarter scans & deterministic decorations
- ๐ง Smarter scanning: major performance boost for large-area scans and many structure typesโsmoother gameplay, cleaner road graphs, and more reliable structure detection.
- ๐ฒ Deterministic decorations: consistent, per-path placement of decorations (lamps, buoys, side pieces) across chunk loadsโless pop-in and cleaner chunk borders. Also fixes common issues like floating fence posts or off-grid buoys.
- ๐ก New Lamp decorations: fresh styles and better fence integration where appropriate.
- ๐งญ Debug map: shows your position and direction (red dot + arrow).
- โ๏ธ New settings (all loaders):
- Lamp interval
- Side decoration interval
- Buoy interval
- Mask erosion near land/water transitions
- Toggle for deterministic decorations
- ๐ค๏ธ Smoother road profiles: post-processing reduces spikes and clamps extreme slopes for cleaner elevation transitions.
- ๐ Localization & UI: updated strings (EN/RU/ES/FR/DE/ZH) and a small progress-stage label fix (โinitialisationโ).
Compatibility: No breaking changes; existing worlds remain compatible.
v1.2.0 โ Vanilla loading, convenient settings, visual debug
- ๐ช Progress screen: dropped
owo-liband switched to vanilla rendering (Fabric/Quilt and NeoForge), showing the current pipeline stage. - ๐งญ Road-graph debug screen: pan/zoom, tooltips, and a color legend; in singleplayer, clicking a node teleports to it. Opens with H.
- ๐งฐ Settings: Cloth Config on all loaders; Mod Menu support (Fabric/Quilt); Catalogue support (NeoForge).
- ๐ Localizations: English, Russian, Spanish, French, German, Chinese.
Compatibility: No breaking changes; existing worlds remain compatible.
v1.1.0 โ Smoother paths, smarter junctions, cleaner buoys
- โ๏ธ Pathfinding (A* / ARA*): adjusted heuristic, removed early termination, expanded profiling.
- ๐๏ธ Post-processing: trimming roads near nodes, improved junction merging and stabilization.
- ๐ Buoys: placed only on โcleanโ water, spaced by real distance, interval increased 12 โ 18.
- ๐ง Fixed client โ server sync when registering command arguments.
- ๐ Fixed swamp style: uses
MOSSY_COBBLESTONE_WALLinstead ofMOSSY_COBBLESTONE. - ๐ฆ Reduced mod size.
Compatibility: No breaking changes; worlds from 1.0.1 remain fully compatible.
Is this mod server side? or is it both server-client sided?
The mod is both server and client sided.To join a server, the mod must be installed on both the server and the client.
Does it work with the Terralith world-generation datapack?
Yes โ RoadArchitect is fully compatible with Terralith. Roads scan and connect structures in Terralith biomes out of the box.Only villages are being connected?
Not only! RoadArchitect can connect any structure discoverable via /locate structure. Add the structure IDs or a #tag in the config, then reload/restart the world to rescan.
This project is licensed under the Apache License 2.0 โ see the LICENSE file for details.
You can also read the full license text here: Apache 2.0
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