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IK-Procedural-Animation

Build instructions

This project was developed in Unity 2021.3 as such compatibility cannot be guaranteed with any other version of unity.

  1. Clone or download this repository
  2. Add the root folder as a project in Unity Hub
  3. Open the project in Unity
  4. Open the scene Test Workflow located within Assets/Scenes/TestWorkflow
  5. Run the project in play mode

Solution structure

  • This solution contains two assemblies, ProceduralAnimation.Editor and ProceduralAnimation.Runtime, these assembles contain editor and runtime scripts respectively.
  • The Runtime assembly contains the Spider Controller script and folders containing the IK scripts, Motion scripts and Second Order Systems scripts.
  • Each C# file is documented with a mixture of inline and XML comments
  • The TestWorkflow scene contains a Spider game object which has been initialised to demonstrate the created procedural animations
    • These animations can be modified using the values exposed by the components attached to the Spider game object
    • The spider can be controlled by moving the Target game object around the environment.
    • The scene also contains a TestChain which demonstrates the IK solver in isolation using the TestTarget object

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