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shao edited this page Feb 9, 2025
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Welcome to the Metaphysics wiki!
获取范围内的玩家
players = coordinate.getPlayers(256)
for k, v in pairs(players) do
print("x="..v.x)
print("y="..v.y)
print("z="..v.z)
print("name="..v.name)
print("uuid="..v.uuid)
print("viewVector.x="..v.viewVector.x)
print("viewVector.y="..v.viewVector.y)
print("viewVector.z="..v.viewVector.z)
print("eyeHeight="..v.eyeHeight)
print("pose="..v.pose)
end
获取范围内的怪物, 不会扫到看不见天空的目标
monsters = coordinate.getMonster(256)
for k, v in pairs(monsters) do
print("x="..v.x)
print("y="..v.y)
print("z="..v.z)
print("name="..v.name)
print("uuid="..v.uuid)
print("displayName="..v.displayName)
print("health="..v.health)
print("maxHealth="..v.maxHealth)
print("viewVector.z="..v.viewVector.z)
print("armor="..v.armor)
end
获取范围内的所有实体, 所有生物,掉落物,create的强力胶结构,甚至是射出去的炮弹 --非常不推荐使用该方法,性能开销大。
entities = coordinate.getEntities()
for k, v in pairs(entities) do
print("x="..v.x)
print("y="..v.y)
print("z="..v.z)
print("name="..v.name)
print("uuid="..v.uuid)
print("viewVector.x="..v.raw_euler_x)
print("viewVector.y="..v.raw_euler_x)
print("viewVector.z="..v.raw_euler_x)
print("pitch="..v.pitch)
print("yaw="..v.yaw)
end
和getEntities一样,但这个方法不管目标是否能够看见天空。
获取范围内的vs实体 范围(0-2500), 不会扫到 看不见天空 的目标,比如洞穴或者室内的目标
ships = coordinate.getShips(2500)
for k, v in pairs(ships) do
print("x="..v.x)
print("y="..v.y)
print("z="..v.z)
print("id="..v.id)
print("slug="..v.slug)
print("dimension.x="..v.dimension)
print("max_x"..v.max_x)
print("max_y"..v.max_y)
print("max_z"..v.max_z)
print("min_x"..v.min_x)
print("min_y"..v.min_y)
print("min_z"..v.min_z)
end
和getShips一样,但这个方法不管目标是否能够看见天空。
返回电脑所在的维度
dimension = coordinate.getSelfDimensionType()
print(dimension == "overworld") --主世界
print(dimension == "solar_system") --cosmic horizon的太空
返回电脑自身坐标
selfPos = coordinate.getAbsoluteCoordinates()
print("computerPos_x="..selfPos.x)
print("computerPos_y="..selfPos.y)
print("computerPos_z="..selfPos.z)
返回指定位置的方块命名空间
targetBlock = coordinate.getBlock(50, 66, 20)
print("block="..targetBlock)
while true do
local event, data = os.pullEvent("player_death")
print(("say %s die, because %s "):format(data.name, data.source)) --谁死了, 伤害源是什么
if data.tags then --如果有标签
print("killer is "..data.name) --杀手是谁
print("killerhas tags %s"..table.concat(data.tags, ", ")) --杀手的标签
end
end