Chat History Persistence and Quick Character Swap#1
Open
Chiiryuu wants to merge 8 commits intoKarkatSG:mainfrom
Open
Chat History Persistence and Quick Character Swap#1Chiiryuu wants to merge 8 commits intoKarkatSG:mainfrom
Chiiryuu wants to merge 8 commits intoKarkatSG:mainfrom
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Support to automatically save/load chat history from file and to allow active character to be swapped from contacts menu itself.
Chat Histories are found in following location:
r6/storages/GenerativeTexting/[character_name].txt
Each new line is a new message, alternating with first line being V and next line being the character.
When loaded in, each line will be read into character arrays in that order. Only last 20 lines will be read into generative texting system).
Secondary enhancement to allow character switching via contacts menu instead of through mod menu, which aided in testing.