A videogame prototype made in unity inspired by monopoly
Structure overview:
GameControl - - Handles functions as the skeleton
|_DiceScripts - -
|_GameData - - Keeps track of game objects
|_Player - - Keeps track of player assets
|_Stocks - - Class for stocks
|_DrawTile - -
|_PropertyTile - -
|_Tile - - Base tile class
Stonks!