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A bit more context: I have a new feature in the https://github.com/briochie/wow.unity project that makes use of this. This feature makes it so that a single prefab is created for a WMO, and the doodad sets are created as sub trees that can be toggled on and off. When maps are imported the same prefab is instanced and just have the used sets activated. This makes it easier to customize them as there's a single WMO prefab to change. |
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Add option when exporting map tiles to always export all dodad sets for each WMO, thus preventing the creation of several copies of the same WMO for each used doodad set, in effect acting like you exported the WMO from the models tab with all doodad sets checked. Also updated the blender add-on to deal with this case.
I'm opening the PR because I personally need this, but feel free to decline if you don't think it's useful to the community.