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I find their implementation of Expects and Ensures terrible, because they just std::terminate the app without providing information, how, why and where the app crashed. I replaced them with BeeExpects and BeeEnsures long ago. gsl::not_null is good, but i don't want to use gsl library only for not_null
- Made BeeEngine as another nix package and added find_library to Editor - Moved imguizmo back to engine (temporary...hopefully) - Added option to disable building of BeeEngine library - moved all compile definitions from Engine to another file - Some includes from BeeEngine in Editor use now <> - Changed generation of include files from install time to configuration time (may be changed later) - Enabled profiling for both Release and Debug
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It's impossible to use BeeEngine as an external library for another C++ Projects and I'm unable to decouple builds of Editor, Localization tool, tests and the Game Engine itself. This pull request should fix the first part: It should be possible to build beeengine nix package as a library with static library and include files, so it could be used in another projects with cmake with find_library.
In order to achieve this goal, a cleanup should be performed beforehand