Releases: LemonCaramel/caramelChat
v1.2.2 for Minecraft 1.20-1.21.9
Full Changelog: 1.2.1+1.20.5...1.2.2+1.21.9
Hello! This time, I tried to release it as quickly as possible and focused on fixing the most annoying bugs.
As for compatibility with other mods, I think it might actually be faster to just rewrite the mod from scratch. 😵💫
- Support Minecraft 1.21.6+
- Support Minecraft 1.21.9+
- (fix) Temporary fix for sign crash issue
- (fix) Fix string handling issue with Book and Quill in 1.21.3/4
v1.2.1 for Minecraft 1.20-1.21.5
Full Changelog: 1.2.0...1.2.1+1.20.5
This release took quite a long time. After starting a new job, I simply didn’t have enough time to balance work, studies, and updating the mod. (And that’s likely to remain the case going forward.)
There are still a few important bugs that need to be fixed, but at the moment, I don’t have the time to look into them. Since it seems like some people have been waiting for this release, I’ve decided to push it out quickly. Sorry again for the delay!
- Support Minecraft 1.21.5+
- (fix) X11 controller crash/not working by @MATRIX-feather
- (lang) Add Traditional Chinese (zh_tw.json) by @yichifauzi
v1.2.0 for Minecraft 1.19.4-1.21.1
Full Changelog: 1.1.1+1.20.4...1.2.0
The update for caramelChat has been delayed because the architectury-loom dependency hasn't been updated to support version 1.20.5+. I apologize for keeping you waiting for so long.
With the addition of the NeoForge platform, I now have to release 12 different versions every time I update the mod. This has become a very burdensome task for me, so the updates for 1.19.4, 1.20.1, and 1.20.2 will no longer be provided after this release.
The key-binding Network API I was previously working on has been discontinued. I simply didn't have enough time to implement it across all Minecraft versions and modding platforms.
- (compatibility) Improve compatibility with EMI mod
- (compatibility) Improve compatibility with Xaero's Minimap mod
- (compatibility) Improve compatibility with Blueprint mod
- (feature) Add Langauge Indicator (Windows, macOS)
- (feature) Support Linux Wayland (BETA)
- (fix/lib) Fix SIGSEGV problem when loading Minecraft (Linux X11) by @Nesquate in Korea-Minecraft-Forum/CocoaInput-lib#4
- (fix) Refresh creative inventory search results when not in preview state
- (fix) Sign crash possibility
- Support Minecraft 1.20.5+ (Forge, NeoForge)
v1.1.1 for Minecraft 1.20.3-1.20.4
Full Changelog: 1.1.1+1.20.2...1.1.1+1.20.4
IMPORTANT: This mod is designed to focus on Korean user convenience. I added a caret(_) rendering for Japanese and Chinese users, but it may not work correctly. If it doesn't work correctly, you can use CocoaInput.
- Update to 1.20.3 by @LemonCaramel in #10
v1.1.1 for Minecraft 1.19.4-1.20.2
Full Changelog: 1.1.0+1.20.2...1.1.1+1.20.2
IMPORTANT: This mod is designed to focus on Korean user convenience. I added a caret(_) rendering for Japanese and Chinese users, but it may not work correctly. If it doesn't work correctly, you can use CocoaInput.
v1.1.0 for Minecraft 1.19.4-1.20.2
Full Changelog: 1.1.0-beta.1+1.20.2...1.1.0+1.20.2
IMPORTANT: This mod is designed to focus on Korean user convenience. I added a caret(_) rendering for Japanese and Chinese users, but it may not work correctly. If it doesn't work correctly, you can use CocoaInput.
v1.1.0-beta.1 for Minecraft 1.20.2
Full Changelog: 1.0.0-beta.3+1.20.1...1.1.0-beta.1+1.20.2
IMPORTANT:
- This mod is designed to focus on Korean user convenience. I added a caret(
_) rendering for Japanese and Chinese users, but it may not work correctly. If it doesn't work correctly, you can use CocoaInput. - This build has not been tested at all. Currently, I don't have time and devices to test. This update was completed with only 1.20.1 and 1.20.2 diff, which may cause unexpected issues. I ask for your understand.
v1.0.0-beta.3 for Minecraft 1.19.4, 1.20-1.20.1
Full Changelog: 1.0.0-beta.2+1.20.1...1.0.0-beta.3+1.20.1
IMPORTANT: This mod is designed to focus on Korean user convenience. I added a caret(_) rendering for Japanese and Chinese users, but it may not work correctly. If it doesn't work correctly, you can use CocoaInput.