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Client: Add cvars to hide corpses and to fix standing corpses#20

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rtxa wants to merge 1 commit intoLevShisterov:masterfrom
rtxa:hide-corpses-fix-standing-corpses
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Client: Add cvars to hide corpses and to fix standing corpses#20
rtxa wants to merge 1 commit intoLevShisterov:masterfrom
rtxa:hide-corpses-fix-standing-corpses

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@rtxa
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@rtxa rtxa commented Mar 26, 2020

Cvar "cl_fix_standing_corpses" fix the issue with standing bodies leaved by players with high FPS.

Cvar "cl_hidecorpses" gives you the ability to hide corpses, useful to counter standing bodies leaved by players with high FPS and also if bodies bother you.

I recommend to leave always on the first one, because if you are only using the hiding corpses option, when the player is dead and he didn't respawn, you will be able to see his corpse standing yet, until he respawns.

@LevShisterov
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Hi! Thanks. But, if I am not wrong, I already fixed standing corpses along with a shorter respawn time for high client FPS.

@rtxa
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rtxa commented Mar 27, 2020

Hi! Thanks. But, if I am not wrong, I already fixed standing corpses along with a shorter respawn time for high client FPS.

Yeah, I know, I'm already working out something to fix the death animation without using any delay, because if you didn't know, most players found this annoying, they found this gameplay changing and they prefer to have an option to disable this.

Anyway, the fix for standing corpses are useful for servers that are using vanilla HL or MiniAG.

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