Allow gamemodes to set a GM var to disable forced playermodel#7
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This can be useful for asymetric team based gamemodes that offers both sides: one team has complete freedom of choice for their playermodels (cl_playermodel compliant) and the other team only enforced playermodels by the gamemode.
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A gamemode would be able to set GM.lf_pms_DisableEnforcer to completely disable the playermodel enforcer.
This can be useful for asymetric team based gamemodes that offers both sides: one team has complete freedom of choice for their playermodels (cl_playermodel compliant) and the other team only enforced playermodels by the gamemode for critical gameplay reasons.
This is an issue I have with one of my gamemode where I need a team to have restricted playermodels in order to make the gamemode playable.
The workaround I've been using is setting sv_playermodel_selector_force to 0 from the gamemode which is not ideal...
So if you could implement this it would be cool.