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Releases: Liskomato/Spore-AdventureCheckpoints

Version 2.0 - Standalone Timer Update

20 May 18:51

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Adventure Checkpoints is now named Adventure Timer + Checkpoints!

This new update adds a new component to the mod installer called Adventure Timer.

As its name suggests, this new mod option allows you to just install the timer known previously from Adventure Checkpoints as its own standalone mod, without the death counter and other features of the original mod.

When installing this mod for the first time, you are given the option to either install Adventure Timer or Adventure Checkpoints.
You cannot have both installed at the same time, as it will create some visual bugs and make the former mod redundant in the process.

If you witness any bugs with this mod, don't hesitate to contact me on Discord or GitHub so I can try fixing them if possible.

Patch Notes

  • Added a standalone Adventure Timer component to the mod installer, making it custom in the process.
    • Players are given an option to install either Adventure Timer or Adventure Checkpoints. Both cannot be installed at once.
  • Keybinds now work out of a GameInput::OnKeyDown detour instead of a WinProc-based system.
  • Updated the Timer UI to have a slide-in/slide-out animation when it is toggled on/off.
  • GoToAct is now classified as a cheating command, and thus will disable achievements when used.
  • Overhauled the README page and added more images + a banner.

Version 1.0 - Full release

28 Oct 13:35

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First full release of Adventure Checkpoints. This mod adds a checkpointing system to adventures where you can restore your progress from the last act you were on as you failed the current adventure in progress. This mod also adds cheats to both expand the checkpoint functionality, and to skip to acts of your choosing (with a penalty of 30 minutes per act when going ahead).

If you receive or find any issues while using the mod, please don't hesitate to contact me on Discord or here on GitHub to do so!

Spore ModAPI is required to both install and use this mod!

Download Spore ModAPI from here: https://davoonline.com/sporemodder/rob55rod/ModAPI/Public/

Beta version 0.3

21 Aug 00:21

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Beta version 0.3 Pre-release
Pre-release

New changes

The third tester build of the mod contains the following:

  • You can now reset the current act of the adventure with keybind CTRL+R
  • Resume button should now scale according to the Replay button's size based on the game's current localization. Currently the only tested locales with this are English and Finnish, so help with especially testing this is appreciated!
  • Pressing the checkpoint button will now instantly skip the intro cinematic, helping reduce some awkwardness with animations and the captain being visible before they should be.
  • Improved passing over the adventure summary from one attempt to another.
  • Updated localizations for the checkpoint button. "Continue from Previous Act" is now named "Resume" and equivalent-meaning names in other languages.

Known issues

  • Same issues as before, although bugs with Dark Injection UIs should now be reduced.

Important to know!

  • The debug UI will be separated into its own mod before public release so people can have that installed independently of Adventure Checkpoints.

Beta version 0.2

24 Jul 12:33

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Beta version 0.2 Pre-release
Pre-release

New changes

The second tester build of the mod contains the following:

  • The Time and Deaths UI element can now be hidden with pressing T.
  • Time and Deaths now has a transparent frame behind the text, making it look a bit cleaner and more part of the Spore UI.
  • Debug information for Spore class cScenarioPlayMode can be displayed live with shortcut CTRL+SHIFT+T or the cheat CheckpointsDebug. This class contains information on many things during adventures' play mode, so it might yet be useful to others as well in their research. If you're curious about this and wanted to have a look at the source code, take a look at this mod's GitHub repo to see how it was done.
  • By default, checkpoint buttons now only appear when you die/fail in acts beyond the first one. To enable the old behaviour, type checkpointsExtended to the cheat console and press ENTER.
  • Your settings will now be saved whenever you close the game, and when you first install this mod. They are saved to %APPDATA%\Spore\Preferences\AdventureCheckpoints_properties.prop.
  • You can check your current mod settings with the cheat CheckpointsStatus. It will display what settings you have currently enabled or disabled. It will also run after you've started the game.

Known issues

  • If the game crashes, your settings data will be lost if you changed them during the game session.
  • Same issue as before with Dark Injection UIs, due to how they change the game's used fonts.

Beta test build 1

19 Jun 13:56

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Beta test build 1 Pre-release
Pre-release

This first tester build of the mod contains the following:

  • New button has been added to the adventure results screen: Continue from Previous Act
    • Said button will restart the adventure, starting from the act you failed/succeeded in. Your play summary and time are preserved.
  • New cheat: gotoact
    • How to use: input gotoact <act> in the cheat console (CTRL+SHIFT+C), with <act> being the number of the act you want to enter
    • Using said cheat to go forward in acts will incur a penalty of 30 minutes per act skipped.
  • New UI element: Time and Deaths
    • Said UI element will appear in adventure play mode, and will tell your current time and deaths during the adventure.
    • Deaths are retrieved from the play summary, and unfortunately it doesn't count failed goals as deaths.

Let me know if you find any bugs. Doing so is very important since this is such a ground-breaking mod.