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Allow multiple output nodes for condition nodes#26
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andriyDev wants to merge 3 commits intoLittleMouseGames:masterfrom
Open
Allow multiple output nodes for condition nodes#26andriyDev wants to merge 3 commits intoLittleMouseGames:masterfrom
andriyDev wants to merge 3 commits intoLittleMouseGames:masterfrom
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I just loaded up the project in Godot and these changes came up.
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Previously only one node was allowed as an output from a condition node's true/false ports. Now, multiple nodes can be outputs and they are serialized correctly.
This can let me have different option sets selected based on a condition node.