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FAQ
By FAQ, I do not mean "frequently asked questions," but rather "questions that I think are more likely to crop up." After all, is that any different from every other FAQ page?
Q: Kaon didn't work right! What do I do?
A: Find the log file at ~/.config/LorenDB/Kaon/kaon.log (or run Kaon with --debug) and attach it to a new issue describing your problem.
Q: What games does Kaon work with?
A: Any game! Kaon automatically scans your computer for Steam, Heroic, and Itch installations and automatically imports all installed games from them, but you can also add your own games. Please note that for UEVR support, your game needs to have a Windows .exe that will run under Wine/Proton. However, I plan to support other VR mods in the future, some of which may be able to run without Wine/Proton.
Q: Other VR mods? What is planned?
A: I intend to add UUVR next. I also have my eye on UGVR, but I might hold off on it for now given that its developer recommends regular users avoid it for now. I am also open to other game-specific mods (Portal 2, Outer Wilds, etc.).
Q: Why isn't Kaon detecting my games?
A: Kaon doesn't currently support stores that are installed via Flatpak or Snap. I hope to support them in the future, but the sandboxing these platforms implement pose a challenge to injecting a mod into games.
Q: Wait, you collect analytics?
A: Yes, but it's as privacy-preserving as possible (and can be disabled in the settings). Analytics are sent to a self-hosted Aptabase instance, so you're not being watched by big tech. If you want, you can see what events are tracked here. The main purpose of the analytics is to make me feel some amount of validation for spending my time building this; after all, it's fun to see that others get use out of my pet project! I also make extensive use of the analytics system to notify me if an edge case bug crops up. That way I can try to proactively investigate the edge case and try to create a fix.