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@Helaas Helaas commented Dec 25, 2025

  • Implement an in-memory rewind buffer with LZ4 compression and delta encoding, including an async worker pipeline and playback cadence control.
  • Add frontend options for enabling rewind, configuring buffer size (8–256 MB), interval, audio on/off, compression skip, and LZ4 acceleration; expose toggle/hold shortcuts with fast-forward interlock logic.
  • Seed and clear the rewind buffer on state changes, integrate audio muting while rewinding, and add capped buffer logic with robust keyframe handling.
  • Link against liblz4 and ship it in the tg5040 bundle; update PlayStation default configurations to set more performant rewind defaults.

…fault.cfg

refactor(minarch): streamline conditional statements in Rewind_init and Rewind_push functions
…t.cfg and default-brick.cfg

feat(minarch): add 256MB option to rewind buffer size and update count in config
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