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Implement basic Web GPU server-side to achieve the draw calls replaying #403
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This pull request introduces a new GPU command buffer allocation and iteration system, along with assertion handling utilities and an initial implementation of the encoding context for GPU command buffers. The changes are focused on adding robust memory management for GPU command buffers, platform/compiler-specific assertion handling, and foundational code for encoding command buffers. Below are the most important changes grouped by theme.
GPU Command Buffer Allocation and Iteration
CommandAllocatorandCommandIteratorclasses incommand_allocator.cppandcommand_allocator.hppto manage allocation and iteration of GPU command buffer blocks. These classes support efficient memory management, block acquisition, and command traversal, with careful attention to alignment and error handling. [1] [2]GLOB_RECURSEfor collecting all common source files, simplifying build configuration for recursive file inclusion.Assertion Handling Utilities
BreakPoint()andHandleAssertionFailure()inassert.cppand declared their interfaces inassert.hpp. This enables consistent assertion failure handling and debugging across multiple architectures and compilers. [1] [2]GPU Command Buffer Encoding Context
EncodingContextinencoding_context.cpp, providing lifecycle management, command acquisition, and pass management for GPU command buffer encoding. This lays the groundwork for more advanced encoding and validation features.