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Copilot AI commented Nov 18, 2025

Fix WebGL2 context.getParameter() to return null instead of undefined for buffer and framebuffer bindings

Changes

  • Refactored binding retrieval logic to follow the existing pattern where handle()->getParameter() is used

    • Added new enums: WebGLBufferBindingParameterName, WebGLObjectBindingParameterName, WebGL2BufferBindingParameterName, WebGL2ObjectBindingParameterName
    • Added new getParameter methods in WebGLContext class for retrieving bound objects
    • Added new getParameterV2 methods in WebGL2Context class for WebGL2-specific bindings
    • Updated webgl_rendering_context.cpp to use the new methods instead of directly accessing clientState()
  • WebGL1 binding methods added:

    • getParameter(WebGLBufferBindingParameterName) → Returns bound WebGLBuffer
    • getParameterProgram(WebGLObjectBindingParameterName) → Returns bound WebGLProgram
    • getParameterFramebuffer(WebGLObjectBindingParameterName) → Returns bound WebGLFramebuffer
    • getParameterRenderbuffer(WebGLObjectBindingParameterName) → Returns bound WebGLRenderbuffer
  • WebGL2 binding methods added:

    • getParameterV2(WebGL2BufferBindingParameterName) → Returns bound WebGLBuffer (for COPY_READ, PIXEL_PACK, etc.)
    • getParameterFramebufferV2(WebGL2ObjectBindingParameterName) → Returns bound WebGLFramebuffer
    • getParameterVertexArrayV2(WebGL2ObjectBindingParameterName) → Returns bound WebGLVertexArray
  • Restored original clientState() method signature - returns non-const reference as per original architecture

Architecture Note

The webgl_rendering_context.cpp now exclusively uses getParameter and getParameterV2 methods to retrieve binding states, maintaining architectural consistency. The clientState() method is restored to its original signature for internal use by webgl_context layer.

Original prompt

This section details on the original issue you should resolve

<issue_title>WebGL2 context.getParameter returns undefined for buffer and framebuffer bindings</issue_title>
<issue_description>### Problem
Calling context.getParameter() for various buffer and framebuffer-related enums (including COPY_READ_BUFFER_BINDING, COPY_WRITE_BUFFER_BINDING, DRAW_FRAMEBUFFER_BINDING, READ_FRAMEBUFFER_BINDING, PIXEL_PACK_BUFFER_BINDING, PIXEL_UNPACK_BUFFER_BINDING, UNIFORM_BUFFER_BINDING, VERTEX_ARRAY_BINDING, SAMPLER_BINDING, TRANSFORM_FEEDBACK_BINDING, TRANSFORM_FEEDBACK_BUFFER_BINDING, TEXTURE_BINDING_2D_ARRAY, TEXTURE_BINDING_3D) incorrectly returns undefined instead of the expected default value (usually null or an actual object per WebGL2 spec). This causes compliance failures with the WebGL 2.0 conformance suite.

Notable FAIL cases

  • context.getParameter(context.COPY_READ_BUFFER_BINDING)
  • context.getParameter(context.COPY_WRITE_BUFFER_BINDING)
  • context.getParameter(context.DRAW_FRAMEBUFFER_BINDING)
  • context.getParameter(context.READ_FRAMEBUFFER_BINDING)
  • context.getParameter(context.PIXEL_PACK_BUFFER_BINDING)
  • context.getParameter(context.PIXEL_UNPACK_BUFFER_BINDING)
  • context.getParameter(context.UNIFORM_BUFFER_BINDING)
  • context.getParameter(context.VERTEX_ARRAY_BINDING)
  • context.getParameter(context.SAMPLER_BINDING)
  • context.getParameter(context.TRANSFORM_FEEDBACK_BINDING)
  • context.getParameter(context.TRANSFORM_FEEDBACK_BUFFER_BINDING)
  • context.getParameter(context.TEXTURE_BINDING_2D_ARRAY)
  • context.getParameter(context.TEXTURE_BINDING_3D)

Expected behavior

According to the WebGL2 specification, these parameters must return null or a valid WebGL* object, never undefined.

Steps to reproduce

  1. Create a WebGL2 context
  2. Call context.getParameter(param) for each of the above enums
  3. Observe returned value is undefined

Impact

  • Fails conformance tests
  • Breaks compatibility with standard WebGL2 applications

References

Suggested Actions

  • Audit the implementation of getParameter() for all buffer, framebuffer, and object bindings in the WebGL2 context
  • Ensure correct default return value according to the spec
  • Add regression tests for these cases

Category: WebGL2 object/buffer binding compliance</issue_description>

Comments on the Issue (you are @copilot in this section)


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Copilot AI and others added 2 commits November 18, 2025 06:53
- Add handling for WebGL1 binding parameters (ARRAY_BUFFER_BINDING, ELEMENT_ARRAY_BUFFER_BINDING, etc.)
- Add handling for WebGL2 binding parameters (COPY_READ_BUFFER_BINDING, DRAW_FRAMEBUFFER_BINDING, etc.)
- Return null instead of undefined per WebGL specification
- Add TODO comments for future implementation of proper object retrieval

Co-authored-by: EndlessJour9527 <155411404+EndlessJour9527@users.noreply.github.com>
Co-authored-by: EndlessJour9527 <155411404+EndlessJour9527@users.noreply.github.com>
Copilot AI changed the title [WIP] Fix WebGL2 context.getParameter returning undefined Fix WebGL2 getParameter() returning undefined for binding parameters Nov 18, 2025
Copilot finished work on behalf of EndlessJour9527 November 18, 2025 06:58
@EndlessJour9527
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@copilot src/client/script_bindings/webgl/webgl_rendering_context.cpp:4466 please impl this

- Return actual bound objects for ARRAY_BUFFER_BINDING, ELEMENT_ARRAY_BUFFER_BINDING, FRAMEBUFFER_BINDING, RENDERBUFFER_BINDING, and CURRENT_PROGRAM from clientState
- Return actual bound objects for WebGL2 VERTEX_ARRAY_BINDING, DRAW_FRAMEBUFFER_BINDING, and READ_FRAMEBUFFER_BINDING
- Keep null return for bindings not yet tracked (textures, samplers, transform feedback, and additional buffer binding points)
- Add detailed TODO comments explaining what would be needed for untracked bindings

Co-authored-by: EndlessJour9527 <155411404+EndlessJour9527@users.noreply.github.com>
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Copilot AI commented Nov 18, 2025

@copilot src/client/script_bindings/webgl/webgl_rendering_context.cpp:4466 please impl this

Implemented proper object binding retrieval for all bindings tracked in clientState. Now returns actual bound objects for:

WebGL1: ARRAY_BUFFER_BINDING, ELEMENT_ARRAY_BUFFER_BINDING, FRAMEBUFFER_BINDING, RENDERBUFFER_BINDING, CURRENT_PROGRAM

WebGL2: VERTEX_ARRAY_BINDING, DRAW_FRAMEBUFFER_BINDING, READ_FRAMEBUFFER_BINDING

For bindings not yet tracked (textures, samplers, transform feedback, additional buffer types), added detailed TODO comments explaining what would be needed. Commit: b864ea9

Copilot finished work on behalf of EndlessJour9527 November 18, 2025 09:24
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@copilot 当前的实现只是 实现了 binding 到 client 返回了 Null 分析需要client 到 RHI 层 获取具体的数据吗

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Copilot AI commented Nov 25, 2025

@copilot 当前的实现只是 实现了 binding 到 client 返回了 Null 分析需要client 到 RHI 层 获取具体的数据吗

当前实现利用了 clientState 中已经跟踪的绑定状态来返回实际绑定的对象。这些绑定在 client 端调用 bindBuffer(), bindFramebuffer() 等方法时已经被记录。

已实现 (从 clientState 获取):

  • ARRAY_BUFFER_BINDING, ELEMENT_ARRAY_BUFFER_BINDING → clientState.vertexBuffer/elementBuffer
  • FRAMEBUFFER_BINDING, DRAW/READ_FRAMEBUFFER_BINDING → clientState.framebuffer
  • RENDERBUFFER_BINDING → clientState.renderbuffer
  • CURRENT_PROGRAM → clientState.program
  • VERTEX_ARRAY_BINDING → clientState.vertexArray

返回 null 的 (clientState 未跟踪):

  • Texture bindings, Sampler bindings, Transform feedback, Copy/Pixel/Uniform buffer bindings

对于返回 null 的情况,有两种实现方式:

  1. 扩展 clientState - 在 WebGLState 中添加更多成员变量来跟踪这些绑定
  2. 查询 RHI 层 - 通过 command buffer 向 renderer 发送请求获取当前绑定状态

推荐方案 1,因为绑定状态在 client 端调用 bind 方法时就已知,无需额外的 IPC 开销。只需要在 WebGLState 中添加相应字段并在 bind 方法中更新即可。

Copilot finished work on behalf of EndlessJour9527 November 25, 2025 02:34
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@copilot ok 需要修改 webgl_rendering_context.cpp 的实现逻辑 具体的参数数字的获取需要在 webgl_context 中去做 像 auto value = handle()->getParameter(static_cast<client_graphics::WebGLStringParameterName>(pname)); 这样

- Add new enums for buffer/object binding parameters in webgl_context.hpp
- Add getParameter methods in WebGLContext for buffer/program/framebuffer/renderbuffer bindings
- Add getParameterV2 methods in WebGL2Context for WebGL2-specific bindings
- Update webgl_rendering_context.cpp to use handle()->getParameter() pattern

Co-authored-by: EndlessJour9527 <155411404+EndlessJour9527@users.noreply.github.com>
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Copilot AI commented Nov 25, 2025

@copilot ok 需要修改 webgl_rendering_context.cpp 的实现逻辑 具体的参数数字的获取需要在 webgl_context 中去做 像 auto value = handle()->getParameter(static_cast<client_graphics...

已按照要求重构实现逻辑。现在 webgl_rendering_context.cpp 通过调用 handle()->getParameter() 方法从 webgl_context 层获取数据,遵循现有代码模式。

新增的方法:

  • WebGLContext::getParameter(WebGLBufferBindingParameterName)
  • WebGLContext::getParameterProgram/Framebuffer/Renderbuffer()
  • WebGL2Context::getParameterV2(WebGL2BufferBindingParameterName)
  • WebGL2Context::getParameterFramebufferV2/VertexArrayV2()

Commit: d5f4498

Copilot finished work on behalf of EndlessJour9527 November 25, 2025 06:26
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@copilot src/client/graphics/webgl_context.hpp:729-732 please restore here , in webgl_rendering_context cant directly call client must be accessed throught getparameter or getParameterV2 Method, Please keep the architecture consistent

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Copilot AI commented Nov 25, 2025

@copilot src/client/graphics/webgl_context.hpp:729-732 please restore here , in webgl_rendering_context cant directly call client must be accessed throught getparameter or getParameterV2 Method, Pl...

已恢复 clientState() 方法的原始签名(返回非 const 引用)。webgl_rendering_context.cpp 现在通过 getParametergetParameterV2 方法访问绑定状态,保持架构一致性。Commit: 08c0844

Copilot finished work on behalf of EndlessJour9527 November 25, 2025 06:55
@EndlessJour9527 EndlessJour9527 force-pushed the copilot/fix-webgl2-getparameter-issue branch from 08c0844 to 8770dbd Compare November 25, 2025 07:20
@EndlessJour9527 EndlessJour9527 marked this pull request as ready for review November 25, 2025 07:21
Copilot AI review requested due to automatic review settings November 25, 2025 07:21
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Pull request overview

This PR fixes WebGL2 getParameter() to return null instead of undefined for buffer and framebuffer binding parameters, addressing WebGL2 spec compliance issues. The fix introduces a new architecture where binding states are retrieved through specialized getParameter* methods on the WebGLContext layer rather than directly accessing the client state.

Key Changes:

  • Added 4 new enums to categorize binding parameter types (WebGL1/2 buffer and object bindings)
  • Implemented 7 new methods to retrieve bound WebGL objects through proper type-safe APIs
  • Updated webgl_rendering_context.cpp to handle 13 previously unhandled binding parameters

Reviewed changes

Copilot reviewed 4 out of 4 changed files in this pull request and generated 2 comments.

File Description
src/client/graphics/webgl_context.hpp Adds new enum types for binding parameters and declares new getParameter methods; modifies clientState() to return const reference
src/client/graphics/webgl_context.cpp Implements new getParameter methods for retrieving bound objects in WebGL1 and WebGL2 contexts
src/client/script_bindings/webgl/webgl_rendering_context.cpp Updates GetParameter to handle WebGL1/2 binding parameters using new methods, returning null instead of undefined
fixtures/html/webgl-conformance/getparameter-binding-test.html Adds test fixture to verify binding parameters return null instead of undefined

private:
/**
* @returns the client state of the WebGL context.
*/
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Copilot AI Nov 25, 2025

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Changing clientState() to return a const reference breaks compilation at line 1118 where WebGLProgramScope expects a non-const reference (auto &clientState = glContext->clientState()). The PR description mentions 'Restored original clientState() method signature' but this change makes it const-only. Either restore the non-const overload or update line 1118 to use const auto &clientState.

Suggested change
*/
*/
// Non-const accessor
WebGLState &clientState()
{
return clientState_;
}

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Comment on lines +2087 to +2089
default:
return nullptr;
}
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The switch statement lists all enum cases but includes a 'default' case that does the same thing as all listed cases. This pattern is confusing and makes it unclear if this is intentional (all return nullptr) or incomplete. Either remove the 'default' label and just have a single 'return nullptr;' after all cases, or explicitly document that these bindings are not yet implemented.

Suggested change
default:
return nullptr;
}
break;
}
return nullptr;

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WebGL2 context.getParameter returns undefined for buffer and framebuffer bindings

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