Refactor renderer RHI with WebGPU-style RenderPass management #426
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Introduces a RenderPass abstraction layer to route command buffers to different render passes (Opaque/Transparent/Offscreen) based on rendering state, enabling future WebGPU integration.
Changes
New RenderPass Infrastructure (
src/renderer/render_pass.hpp/cpp)RenderPassTypeenum:kOpaque,kTransparent,kOffscreenTrRenderPassclass wrappingGPURenderPassEncoderfor command buffer managementTrRenderPassCollectionmanaging per-content-renderer passesCommand Buffer Routing (
TrContentRenderer)determineRenderPassType()routes based on:isBlendingEnabled_andcurrentBoundFramebuffer_Render Pass Execution
onTransparentsRenderPass()executes transparent pass command buffersonOffscreenRenderPass()integrated with render pass collectiononStartFrame()resets pass collection and state trackingState Tracking in RHI (
render_api_opengles.cpp)OnEnable/OnDisabletrackGL_BLENDstateOnBindFramebuffertracks current framebuffer bindingUsage
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