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Armor fix
Actually removed cortosis and mag plating. Given more battery with special regen, but 30% more damageTaken so you should try to keep the battery high. If he turns out too weak now (probably will be), then increase his battery, reduce damageTaken by 10% or increase health a little.
Duals for imp spies because knives are funny so 2 knives are double funny. Still has access to cyan stance anyway. Also 1 point of the pistol.
Since they are split now, imp agent will just be the kubaz. Saboteur and trooper skins are a new class.
Split from impAgent kind of. These are more troopers then actual spies. Lots of base jka inspiration here. Can be played 2 or 3 lives. Also slightly WIP, icon and name for the specs are not done.
E11 + cr = cr3. Fixed now.
Slightly less damagetaken and more battery to keep him closer to what he is supposed to be. He basically has the damage reduction he was supposed to have already but has to manage battery better.
Less insane damage.
Less spammy flechette. Slightly more demp2 fp drain but slower reload. Slightly better icon/name for first spec? Fixed armor regen.
Removes e11 weaponinfo to make sure it has default RoF. Transfers global RoF to pistol/proj instead. Adds ammo 5 for e11 to get almost the same amount. Actually removes pistol by default. Renamed it a bit for lore.
+50 ammo for pistols.
Removes hidden skilltimermod.
Regens 1 fuel per minute now. Also knockbacktaken reduction.
Less max pool, more regen. Slightly cheaper for 2 life variant.
Battery -> stamina Armor regen removed for normal armor. Poison pistol restored and damage is now correct. Added grapple hook, grapple hop, bhop, flipkick. Dash is now buyable instead of default Cloak is now buyable instead of default. Disguise is cheaper. 2 life variant slightly buffed by having more points.
Swaps stamina for old battery. Recalculated armor due to battery DR. Removed grapple hook. Added flash nades with qt3 (will not knockdown).
-5 armor. Class has access to 75 stamina by default. Dodge 3 and dex roll only. Concealment gets access to cloak and more dex. Sprint removed. Concealment gets the same speed upgrade as lethality. Blue style added to knife. Poison nades now apply tracking. Speed pointbuy reduced by 2 points. Disguise added for concealment
Supposedly Yellow works better. let's see it
Now based on clone rifle and has only 8 ion blobs with more velocity that also knockback
Don't really like the combo potential even for when freeze gets fixed. Removed freeze from Spear Decreased splash radius from Snowballs to 0
Note: Class also has an innate 10% less RoF.
New (somewhat hybrid) Jedi class with options between Saber and Force specs, and can buy a pistol. Has 4 different sabers.
Allows them to survive a saber hit again, which they need due to their size. Armor slightly lowered instead.
Adds p2 for null arcs
Nn7/npcspawner
Not much of a commander of he can't rally.
…gue Barriss to v9_SAssass
R21.10/models
R21.10/contributors legends
R21.10/models
hilt path fix in SAssassin
+1 Ahsoka variant in JAcrobat
…broken for reason unknown
f*** it, removing rogue Barriss from SAssassin as her saberhilts get …
remove red stagger from UI
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