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  1. cuda-kv-cache-compression cuda-kv-cache-compression Public

    High-performance CUDA implementation of per-channel INT8 KV-cache quantization, exploring memory-bound optimizations including tiling, thread coarsening, and vectorized loads.

    Cuda

  2. inmemorykb inmemorykb Public

    In Memory Knowledge Base for Agents

    Python

  3. LocalLanguageModels LocalLanguageModels Public

    Experimenting with running SLM/LLMs locally, using the huggingface transformers.

    Jupyter Notebook

  4. ray-tracer ray-tracer Public

    A work-in-progress Path Tracer based on Peter Shirley's book, currently using a naive brute force ray tracing algorithm, can simulate Lambert, Metallic, and Transparent objects.

    C++

  5. Override3D Override3D Public

    Override3D is a 3D rendering engine I'm in the process of creating, as of now it simply exists as a decent enough foundation and boilerplate.

    C

  6. MediaLibrary MediaLibrary Public

    A work-in-progress media manipulation API written in C flavoured C++ using FFMPEG LibAV, currently capable of encoding, decoding, remuxing and transcoding files with a simple interface.

    C++