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Releases: MagicJinn/SeaCull

1.1.0

20 Jul 23:14

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  • Fixed lag spike when undocking by improving tile unloading logic.
  • Resolved issue where underwater elements stayed on the surface after surfacing.
  • Introduced a new, better issue, where you lag when submerging... (less problematic)

1.0.1

07 Jul 19:15

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  • Fixed minor log error
  • Optimized code a tiny bit

1.0.0

29 May 00:21

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Initial release

  • Performance improvements between 40 and 70% extra FPS.
  • Zee animation limited to 60 FPS (used to be tied to framerate).