- Introduction
- Screenshots
- Version History
- Setup Source
- Development Tools
- Related Resources
- Credits & License
- Acknowledgments
Zelda World was planned as an EDGE community project inspired by Nintendo’s The Legend of Zelda: Ocarina of Time (N64) game. The map centers around a large floating island — Death Mountain — with three smaller surrounding islands. Humans spawn on one outer island, while aliens occupy a cave within Death Mountain. Moving mini-islands, jump pads, and a no-damage grass support dynamic gameplay. A pirate ship circles the map as a special feature. Due to its open design, the map is challenging; hit-scan weapons dominate, and coordinated use of flying units is key to victory.
| Version | Date | Status | Files |
|---|---|---|---|
| 0.1 | 11/01/2013 | alpha | – |
| 1.0 | 11/02/2018 | beta | – |
| 1.1 | 28/08/2023 | final | – |
| 1.11 | 31/08/2025 | patch | – |
| 1.15 | 07/10/2025 | refactored (final) | map |
# Clone with dependencies:
git clone --recurse-submodules https://github.com/Masmblr/map-zelda-world_src.gitRun one of these scripts to merge the dependencies into the project structure:
# Linux / macOS
chmod +x merge_deps.sh
./merge_deps.sh # Windows PowerShell
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\merge_deps.ps1Copy the contents of src/* into your game base folder: tremulous/base/
If you want to compile the map yourself instead of using the prebuilt .pk3:
- Install NetRadiant with the Tremulous game profile.
- Open
zelda_world.mapfrombase/maps/. - Use Build -> Build with final settings.
# Linux / macOS
./tremulous-gpp.x86_64 -sv_pure 0 -devmap zelda_world# Windows
tremulous-gpp.exe -sv_pure 0 -devmap zelda_world- GIMP
- Krita
- Photoshop CS6
- Audacity
- NetRadiant
- Q3Map2
A comprehensive list of all files and their respective licenses can be found in the following document: → LICENSE
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant





























