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Zelda World

GitHub release (latest by date) License

header

Table of Contents

Introduction

Zelda World was planned as an EDGE community project inspired by Nintendo’s The Legend of Zelda: Ocarina of Time (N64) game. The map centers around a large floating island — Death Mountain — with three smaller surrounding islands. Humans spawn on one outer island, while aliens occupy a cave within Death Mountain. Moving mini-islands, jump pads, and a no-damage grass support dynamic gameplay. A pirate ship circles the map as a special feature. Due to its open design, the map is challenging; hit-scan weapons dominate, and coordinated use of flying units is key to victory.

Screenshots

Version History

Version Date Status Files
0.1 11/01/2013 alpha
1.0 11/02/2018 beta
1.1 28/08/2023 final
1.11 31/08/2025 patch
1.15 07/10/2025 refactored (final) map

Setup Source

# Clone with dependencies:
git clone --recurse-submodules  https://github.com/Masmblr/map-zelda-world_src.git

Run one of these scripts to merge the dependencies into the project structure:

# Linux / macOS
chmod +x merge_deps.sh
./merge_deps.sh  
# Windows PowerShell
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\merge_deps.ps1

Copy the contents of src/* into your game base folder: tremulous/base/

Build

If you want to compile the map yourself instead of using the prebuilt .pk3:

  1. Install NetRadiant with the Tremulous game profile.
  2. Open zelda_world.map from base/maps/.
  3. Use Build -> Build with final settings.

Run

# Linux / macOS
./tremulous-gpp.x86_64 -sv_pure 0 -devmap zelda_world
# Windows
tremulous-gpp.exe -sv_pure 0 -devmap zelda_world

Development Tools

Related Resources

Credits & License

A comprehensive list of all files and their respective licenses can be found in the following document: → LICENSE

Acknowledgments

  • id Software for Quake3
  • Dark Legion Development for Tremulous
  • Team Xonotic for NetRadiant