🐖Mob plugin for PocketMine-MP V5.*
✅️ Highly configurable
✅️ Easy to use
✅️ Vanilla like mob behavior
This project takes quite a lot of time, and I probably can not do it all myself. Every help is welcome and appreciated :)
This plugin is not meant to be efficient. (At the moment)
| Name | Implemented | Note |
|---|---|---|
Cow |
✅ | |
Chicken |
✅ | Jockey not implemented |
Pig |
✅ | Riding not implemented |
Sheep |
✅ | _jeb not implemented |
🚫 Leashes
🚫 Individual block cost
🚫 Natural spawning
🚫 Nametags
#Mob Config file
version=0.0.3
debug=no
# Pathfinder settings
# Choose how many iterations the pathfinder makes until it stops (Higher value => More CPU usage)
maxPathfinderIterations=24
# Choose how many random positions are generated and checked until the system stops (Higher value => More "real" positions, but higher CPU usage)
maxRandomPositionGeneratorIterations=8
# Animal settings
animalsDropXpWhenBred=yes
# Choose how animals shall despawn:
# 0: Never
# 1: Only despawn if the mob had no interaction (Damage, Tamed, Tempt,...)
# 2: Always
animalDespawnBehavior=0
# Choose how animals shall behave when outside of simulation range:
# 0: Full simulation (Until they are out of the pocketmine simulation distance)
# 1: Limited simulation (No pathfinding, except when hurt and tempted) <- Recommended but not active by default
# 2: No simulation
animalSimulationBehavior=0
# Pig settings
registerPigs=yes
# Animals beyond that distance will despawn immediately
pigDespawnDistance=128
# Animals beyond that distance can despawn randomly
pigNoDespawnDistance=32
# See animalSimulationBehavior for more information
pigSimulationDistance=32
# Cow settings
registerCows=yes
cowDespawnDistance=128
cowNoDespawnDistance=32
cowSimulationDistance=32
# Chicken settings
registerChickens=yes
chickenDespawnDistance=128
chickenNoDespawnDistance=32
chickenSimulationDistance=32
# Sheep settings
registerSheep=yes
sheepDespawnDistance=128
sheepNoDespawnDistance=32
sheepSimulationDistance=32
sheepCanDestroyGrass=yes
This plugin is basically a copy of Minecraft JE mob system
Some parts where taken from Altay and from an old project of mine
Made by Matze, December 2022
Updated to PM5 in december 2025


