Geometry in Space is an educational 3D game designed to help players understand and visualize geometric concepts in a spatial environment. Developed using Processing by Mario Vázquez Pérez, the game provides an interactive and engaging way to learn geometry.
Geometry in Space is aimed at students and educators who are looking for a fun and interactive way to explore geometric shapes and their properties. The game offers a simple main menu where the user can choose a shape, and after that, the user can choose the type (Wireframe or Volumetric) and the color of the shape. Then, the game will start.
- Interactive 3D environment: Explore geometric shapes in a fully immersive 3D space.
- Educational content: Learn about different geometric concepts through gameplay.
- User-friendly controls: Easy-to-use controls for navigating the 3D space.
To run Geometry in Space, you need to have Processing installed on your computer. Follow these steps to set up the game:
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Download and install Processing.
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Clone this repository to your local machine:
git clone https://github.com/MavapeGZ/GeometryInSpace.git -
Open the project in Processing
- Open Processing
- Go to File > Open... and navigate to the cloned repository.
- Select the GeometryInSpace.pde file to open the main sketch.
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Launch the game by clicking the play button in Processing.
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The game will show three menus where you have to choose and click an option with the left click of the mouse.
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Use WASD to move around the shape.
This software is free to use but it comes with no warranty. MIT License.
For any inquiries, please contact Mario Vázquez Pérez at mario.vperez03@gmail.com
This project was developed for Computer Graphic Elements subject in the University of Oradea.