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Projet So6

3D top down Tank shooter game with AI

Context

This game has been made for educational purpose during the first year of the Msc Video Game programming in Gaming Campus with the supervision of Matthieu GOLSENNE.

Objective

Learn about AI on Unity.

Technology used

Unity 2020.3
C#

Group

Flavien MERITTO
Lionel JANIN
Killian PEREZ (myself)

Time to realize it

1 month

Acquired skills

  • A*, Dijkstra algorithms
  • Navmeshes
  • State Machines / Hierarchical State Machines
  • Behaviour Trees
  • Custom editor with UI Builder (2020.3)
  • Environment detection
  • Switch between behaviours depending on the context

Assets

The assets used in this project come from Unity's tank project.

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