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TileVania

2D Platformer game

Context

This game has been made for educational purpose following a GameDev.tv course by Rick Davidson.

Acquired skills

  • Using Sprite Sheets
  • Unity Tilemap
  • Unity Layers
  • Animations (Creating, Switching, Editing)
  • Prefabs and prefabs variant
  • Composite Collider for tilemap
  • New Unity Input System
  • State Driven Camera using Cinemachine
  • Physics material
  • Instianting objects and destroying them in runtime
  • Persisting Scene

Assets

The assets used in this project come from a free sample of the "Super Platformer Assets" available in the Unity Asset Store.

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2D Platformer game

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