2D Platformer game
This game has been made for educational purpose following a GameDev.tv course by Rick Davidson.
- Using Sprite Sheets
- Unity Tilemap
- Unity Layers
- Animations (Creating, Switching, Editing)
- Prefabs and prefabs variant
- Composite Collider for tilemap
- New Unity Input System
- State Driven Camera using Cinemachine
- Physics material
- Instianting objects and destroying them in runtime
- Persisting Scene
The assets used in this project come from a free sample of the "Super Platformer Assets" available in the Unity Asset Store.