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Data Elements
Farling edited this page Feb 21, 2026
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14 revisions
The following stats are modifiable through the Active Effects tabs for items and actors:
- system.attributes.charisma.value
- system.attributes.dexterity.value
- system.attributes.mind.value
- system.attributes.spirit.value
- system.attributes.strength.value
- system.attributes.mindIsFav (Override to
truefor favored) - (works with each attributes, adding
IsFav)
- defenses.dodge.mod
- defenses.meleeWeapons.mod
- defenses.unarmedCombat.mod
- defenses.intimidation.mod
- defenses.maneuver.mod
- defenses.taunt.mod
- defenses.trick.mod
- defenses.toughness
- defenses.armor
The following Armor/Defense on the target apply when the Item being used for the attack has the corresponding "X Damage" trait.
xxxArmor adds to the Armor rating of the defender.
xxxDefense adds to the defense of the defender.
- defenses.damageTraits.energyArmor
- defenses.damageTraits.energyDefense
- defenses.damageTraits.fireArmor
- defenses.damageTraits.fireDefense
- defenses.damageTraits.forceArmor
- defenses.damageTraits.forceDefense
- defenses.damageTraits.iceArmor
- defenses.damageTraits.iceDefense
- defenses.damageTraits.lightningArmor
- defenses.damageTraits.lightningDefense
- system.other.moveMod
- system.other.runMod
- fatigue
- system.shock.max
- system.wounds.max
- unarmed.damageMod (only for the hardcoded unarmed attack)
- system.unarmedDamageMod
- test.damage
- test.weaponAP
- test.wounds
- test.shock
- system.skills.[yourSkillHere].adds
- system.skills.[yourSkillHere].isFav (Override to false for not favored and true for favored. Mind the lower case! "True" will not work!)
- If you do have a skill that isn't allowed to roll unless it's learned, add an additional line with:
- system.skills.(skillname).unskilledUse
- Change mode: Override
- Effect value: true
airVehicles
alteration
apportation
beastRiding
computers
conjuration
divination
dodge
energyWeapons
energyWeapons
evidenceAnalysis
faith
find
fireCombat
firstAid
heavyWeapons
kinesis
landVehicles
language
lockpicking
maneuver
medicine
meleeWeapons
missileWeapons
persuasion
precognition
profession
reality
scholar
science
stealth
streetwise
survival
taunt
telepathy
tracking
trick
unarmedCombat
waterVehicles
willpower
- system.other.maxDex
- system.other.minStr
- system.other.cosm
- system.axioms.magic
- system.axioms.social
- system.axioms.spirit
- system.axioms.tech
- system.other.possibilities.perAct (the number of possibilities received at the start of each act)
- targetModifiers.darkness (e.g. set to add 4 to emulate Darkvision)
- system.passengers
- system.topSpeed.kph
- system.maneuver
- system.toughness (on or after 3.7.0, it's system.other.toughness)
- system.armor